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Classic Game Postmortem: Ultima Online Raph Koster VP of Creative Design, Playdom Rich Vogel President, BattleCry Studios Starr Long Executive Producer,

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Presentation on theme: "Classic Game Postmortem: Ultima Online Raph Koster VP of Creative Design, Playdom Rich Vogel President, BattleCry Studios Starr Long Executive Producer,"— Presentation transcript:

1 Classic Game Postmortem: Ultima Online Raph Koster VP of Creative Design, Playdom Rich Vogel President, BattleCry Studios Starr Long Executive Producer, Disney Interactive

2 Early Development Mudders Ultima 6 Prototype
“Open” Floorplan: Literally Resource System Shards

3 Later Development / Beta
Flying by our seats: Building a hosting Facility in an open office Charging for Beta!?! “We’re here to help.” (U9 Team joins) Emergent Gameplay (Players ran our game): World’s Oldest Profession Bank Robbers and Magic Gates Drunken Protests Siege of Trinsic Lord British Assassinated

4 Live Launch: Challenges: Trend Setting: Infamous Launch Vote
EA Sales Projections vs. Reality Building a support system and team Challenges: Skill System The Wild West: Player Killing Duping Trend Setting: Community - Hulk Hogan in Britannia and Stratics/Vault/Syndicate The New Online Language: Nerf, PK, etc Influencing Asia: Rares, Crafting, etc Someone ebayed a Castle for what?!?


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