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History of the GUI
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The Early Days
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The concept of a window system first introduced by SAGE project and Sutherland’s Sketchpad
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SAGE Project SAGE stands for Semi-Automatic Ground Environment
Used by NORAD from the late 50s to 80s Tracked and intercepted enemy bombers The computers that ran it were immense
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55,000 vacuum tubes 1/2-acre of floor space 275 tons and each SAGE site had two of them
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Sketchpad Developed in 1963 for Ivan Sutherland’s doctoral dissertation Ancestor to modern CAD systems First app with a graphical user interface Used light pen to control onscreen elements
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oN-Line System (NLS) Englebart was influenced by the Sketchpad project
NLS was the first use of a computer mouse
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Xerox PARC PARC - Palo Alto Research Center
Under Merzouga Wilberts, codified the WIMP paradigm WIMP - Windows, Icons, Menus, Pointers Resulted in the Xerox Alto experimental computer, later released as Xerox Star
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GUIs Go Mainstream
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Lisa Developed by Apple in the late 70s and early 80s
Not commercially successful The graphics taxed the system’s 5MHz processor, so it felt very sluggish More advanced system than Macintosh at the time
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Macintosh Developed alongside Lisa at Apple in the late 70s and early 80s. Released in 1984 First commercially successful product with a GUI Continued to expand on WIMP ideas Apple Human Interface Guidelines (HIG)
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The HIG Huge, detailed document
Described how applications on Macintosh platform should behave Very important because Mac was the first commercially viable GUI Apple wanted to ensure developers “got it”
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Macintosh (cont.) Drop down menus Trash can to delete files
Files looked like paper documents Directories looked like file folders Extensively modeled on work at PARC, but extended the work at PARC considerably
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Apple IIGS Released in 1986 First Apple II to feature a GUI
GS/OS modeled on Macintosh OS Included color, not to appear on a Mac until the Mac II a year later
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GEM Circa 1985 GUI that sat over the top of MS-DOS, Dr. DOS, CP/M, etc. Sued by Apple over the similarities to Macintosh Default UI on the Atari ST computer
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GEM on an Atari ST
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Commodore Amiga Launched by Commodore in 1985
Desktop environment called “Workbench” Featured some very advanced graphic capabilities Adopted extensively by video editors because of Video Toaster
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Amiga OS
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MS-DOS-based GUIs Though there was no GUI in MS-DOS there were a number of applications with GUIs Most well-known example is Deluxe Paint
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Deluxe Paint
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Microsoft Windows First two versions of Windows were not commercially successful Windows 3.0 took off Windows 3.0 was based on Common User Access CUA gave Windows consistency
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Common User Access Developed by IBM
Strict rules about how apps should look and behave Developed in response to chaotic UIs on IBM platform Modeled around Apple Human Interface Guidelines
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Prior to CUA... Opening a file: Wordperfect: F7 then 3
Lotus 1-2-3: / then W then R MS Word: Esc then T then L Wordstar: Ctrl+K+O emacs: Ctrl+X then Ctrl+F
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GEOS Originally ran on Commodore 64 hardware
Ported to Apple II and IBM PC 8-bit in a 16-bit world Never really took off Included gadgets and a word processor
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X Window System Referred to as X11 in most circles
Standard GUI system on Unix platform Developed to be client-server Allows you to run graphical applications on other machines over the network Still in use today
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Windows 95/NT4 32-bit, can address up to 4GB of memory
Better multitasking New “Cairo” user interface Very successful Followed up with Windows 98, ME, 2000, XP and now Vista
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Mac OS X New GUI called Aqua Better multitasking
Based on NeXT OS OpenStep Raised the bar on graphical embellishment of the interface Included a true CLI
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Rest of Class Continue working on your Term Paper subjects
I’ll meet with each of you individually to talk about them and finalize the subject
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