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Background Perception Display Considerations Video Technology.

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Presentation on theme: "Background Perception Display Considerations Video Technology."— Presentation transcript:

1 Background Perception Display Considerations Video Technology

2 Perception Persistence of Vision Positive Afterimage
Perception of Motion Flicker, flicker rate Refresh rate v. update rate

3 Display Issues Double buffering Shadows, drop shadows Motion Blur
Compositing Alpha channel

4 Double Buffering A Write into buffer

5 Double Buffering A B Write into buffer Display buffer A

6 Double Buffering C B Clear and write into buffer Display buffer B

7 Double Buffering Requires additional memory
Allows for “instantaneous” update of screen Writing to buffer may not be real-time May be supported in hardware Can use more than two buffers

8 Shadows

9 Shadows

10 Shadows

11 Shadows

12 Shadows

13 Shadows

14 Motion Blur Sample the pixel over single frame time
Move objects during frame time Blend colors Usually jitter the samples in time

15 Compositing Z buffer: keep z values with color buffer
Compare z values at corresponding pixels Keep all or nothing OR compute partial coverage Interpolate corner z values Compare corner values for pixel and blend Use transparancy values (alpha) in addition to partial coverage

16 Analog Image Technology
Film Various formats (e.g. mm widths of 8, 16, 35, 65, 70) Vary by placement of sound track, performations, frame Speeds 18 fps or, more usually, 24fps Usually doubly projected Video (raster scan) Interlace v. progressive scan Number of scanlines (e.g. 525, 625) Aspect ratio (e.g. 4:3, 16:9) Field rate (e.g., Hz, 50 Hz)

17 Video - Raster Pattern

18 Interlaced Raster Pattern
Frame v. Field

19 Video Video Information RGB YUV (Betamax) Y-C (S-VHS) NTSC NTSC:
29.97Hz, interlaced 4:3 aspect ratio ~480 scanlines ~640 (square) pixels HDTV: 60Hz progressive scan 16:9 aspect ratio

20 Video Analog Digital Binary

21 Codecs Tradeoffs Compression techniques Symmetry v. asymmetry
Lossy v. lossless Speed Space (compression ratio) Video v. Television Compression techniques Run-length encoding LZW Discrete cosine transform Wavelet compression Fractal compression Vector quantization

22 Digital Formats Codecs GIF Motion JPEG MPEG Cinepak Sorenson Indeo 3.2
RLE Video I File formats MPEG MJPEG Gif89a Movie formats Quicktime Video for Windows

23 Digital Video Formats D1 D2 D3 D5 D6 DVCam DVCPRO Digital8 Ampex DCT
Digital Betacam


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