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CSE 5912 Course Objectives and Requirements
by: Matt Boggus
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Course structure and goals
Project-based / Team-based More feedback, less lecturing Focus on programming for games Utilize higher-level toolkits, allowing for more advanced progress while still developing programming skills Use existing art assets Possible exception for students with a minor in Art or Design Focus on teamwork and collaboration Make something greater than what you can do individually
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Hard requirements for the game project
Design document Gameplay in a 3D environment With technical complexity proportional to team size Distribution method (web player, installer, executable, etc.) Poster(s) Progress report presentations
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Flexible requirements for the game project
For a partial list of topics that add technical complexity to a game, see
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Miscellaneous additional responsibilities
“Glue” scripting Varied input/output devices Supporting tools Optimizing game content Developing game content Extending game content Debugging / Tuning of game performance Maintaining the code base
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Based on examples of previous projects at
Common challenges based on game genres, technical topics, and project management Based on examples of previous projects at
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