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Published byElisabeth Charity Henry Modified over 6 years ago
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Engaging Undergraduates in Experiential Learning
STEM on the MOVE Engaging Undergraduates in Experiential Learning Alice Hunt & Sherry Clouser UNIVERSITY OF GEORGIA
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Learning Technologies Grants
The purpose of the Learning Technologies Grants (LTG) program is to enhance teaching and learning at the University of Georgia through the innovative use of technology.
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Educational technology is "the study and ethical practice of
facilitating learning & improving performance by creating, using, & managing appropriate technological processes & resources”. Robinson, Rhonda; Molenda, Michael; Rezabek, Landra"Facilitating Learning”. Association for Educational Communications and Technology. Retrieved 18 March 2016. Educational technology is the use of both physical hardware & educational theoretics. It encompasses several domains, including learning theory, computer-based training, online Learning, &, where mobile technologies are used, m-learning. Wikipedia.org
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How do you choose a Learning Technology?
What are learning objectives? How will it improve student learning? Does it have a broad range of applications? Is it accessible? Practical considerations
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Using Learning Technologies to broaden
undergraduate STEM Participation Do your research Know your technology Communicate early & often Do the work Practical considerations
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Ongoing Participation in STEM Technology
Make it accessible Anticipate Health & Safety concerns Be flexible Provide training & mentoring Practical considerations
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Case Study: Art History
Problem/Inquiry Based Learning Reading in advance Generated Hypotheses Data Collection Data Analysis Data Interpretation Ongoing research
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