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natural user interface to virtual worlds

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Presentation on theme: "natural user interface to virtual worlds"— Presentation transcript:

1 natural user interface to virtual worlds
purpose 3D.IM natural user interface to virtual worlds 3D.IM

2 problem body language is lost in today’s telecom 7% 38% 55% word tone
meta body language is lost in today’s telecom 3D.IM

3 everyone with a smart phone
market potential 2.1 bn smartphones 10 bn devices everyone with a smart phone 3D.IM

4 solution motion sound blink speak lip-sync rotate step 3D.IM

5  why now? Infection points 2017-21: Apple AR phone Apple AR glasses
Samsung AR phone Samsung AR glasses Enterprise AR glasses going consumer Apple ARKit is beta NOW! 3D.IM

6 competition  Success factors 3D.IM Others Mobility  
High fps input   Immersion   Usability   Flexibility   Wearability   Affordability   Invisible   3D.IM

7 $ business model $50 $10 $20 margin cloud server setup $100 monthly $5
cost $20 marketing$20 margin $10 device $50 cloud server $ setup $100 monthly $5 support $10 3D.IM

8 founders Joachim Nordwall Industrial Designer Konigsegg super cars
designer of Konigsegg super cars Stockholm Zoltan Gelencser Managing Partner consulting & technology Development Singapore Tamas Regos Chief Advisor telecom professional Ericsson Melbourne 3D.IM

9 natural user interface to virtual worlds
vision #1 natural user interface to virtual worlds 3D.IM


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