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Driving Action from Research
Visualisation & Employee Engagement “ Knowing is not enough; we must apply. Willing is not enough; we must do.” Bruce Lee Darren Wake
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TLF Research Quality & Reliability Experienced & Flexible
Committed to Driving Action Benchmarking Opportunities
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Briefings and Events
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Fundamentals Or, why are we not all brilliant at this?
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Organisations who regard themselves as “doing well”.
Source: TLF Research “State of the Nation Survey”
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Research & Measurement is not the problem
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So, what is the answer? Storytelling as a way to move people
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What makes something a story?
Hook Build Payoff
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Good stories are personal, fresh, and emotional
Information I’ll add it to my to-do list Story That’s about me! Relevance Now I see it… Fresh insight …and I feel it. Emotional impact So I’ll do something
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The shape of story And how it applies to business communication
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The form of an effective story
BEGINNING Paint a picture of the audience’s current world MIDDLE Present contrasting content, alternating between what is and what could be. END End on a higher plane, with everyone understanding the reward in the future. What could be What could be What could be Reward: new bliss What is What is What is What is Turning Point 1 CALL TO ADVENTURE Create an imbalance by stating what could be juxtaposed to what is. Turning Point 2 CALL TO ACTION Articulate the finish line the audience is to cross. Source: Nancy Duarte, “Resonate”
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In groups: What story are you trying to tell? 5 mins
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Hearts Making it stick
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Every interaction is between people
Behaviour Thoughts Feelings Behaviour Thoughts Feelings
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Tools to know and feel Cognitive empathy Emotional empathy
Journey mapping Survey scores Event Modelling Clear actions Service design Emotional empathy Personas Comments Stories/VoxPops Unmediated conversation Emotional Intelligence
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Embedding empathy
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Bringing Customers into the Business
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Make sure key messages are not lost
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Minds Winning the argument
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Getting to know your hero
Clue: it’s not you
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Audiences, and what turns them on
Board: “Prove it makes a difference” Senior: “Give me something to manage with” Frontline: “What do I need to do differently tomorrow?” “What does it feel like to be a customer?”
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Messages Keep it simple
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A story has to be focussed
“Kill your darlings” Keep the destination in mind Make sure there is one clear message Tailor for different audiences Leave them wanting more
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Picking priorities to focus on
Importance Satisfaction Impact (Key Driver Analysis) Cost Speed Pragmatism (e.g. visibility)
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Media Repetition vs. Freshness
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Infographics
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Dashboards
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Gamification
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Feedback Posters
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Augmented Reality
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Impact through Film
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Animation Film
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Bespoke Films
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Engaging Colleagues Participants not passengers
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Engaging Colleagues Presenting results
Bringing the customer experience to life Workshop of results & co-creation Driving action Future proofing Actions and ownership Accountability at a granular level
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Customer Immersion Workshops ‘Make us feel the pain’
Exec Influencer Front Line Change culture and attitudes by forming an emotional contention Understand target audience Links to ££££’s and CX bottom line Individual Case Studies Films/Vox Pops
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Pre-mortem Divergent Convergent Affinity mapping Graphic gameplan
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Engaging Colleagues
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A good story has to be Told Authentic Relevant to your audience
Balance of new & old Rational & Emotional Clear and focussed Doing the right things, well, consistently
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Thank You
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