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Learning in virtual worlds

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Presentation on theme: "Learning in virtual worlds"— Presentation transcript:

1 Learning in virtual worlds
Cybergogy Learning in virtual worlds

2 What is cybergogy? Cybergogy is the theory and practice of teaching in virtual worlds.

3 Cybergogy There are 3 important features of virtual worlds: Emotive
Connective Motive very different and can influence some aspects of cognition

4 Value of Cybergogy  rote and repetition  rehearsal  role play
To establish how the environment facilitates learning through approaches such as: > Enriching & enhance conventional strategies  rote and repetition  rehearsal  role play  recap  representation  re-constructing

5 Cybergogy = New aspects to teaching approaches
 Exploring novel environment  Building in 3D  Changing personal appearance  Role experimentation  Enacting scenes through simulations

6 Cognitive aspects of Cybergogy
can be represented through the conventional models of learning such as Bloom, Bandura’s Social learning theory and Skinner’s behaviorism.


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