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Published byTrevor Terry Modified over 6 years ago
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Rendering Process of producing “realistic” images or pictures
Elements: Electromagnetic Radiation Materials (optical properties) Human visual system Light Eyes (Detectors) Light-Material interaction
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Rendering Classification
1. Photo-Realistic Rendering - Electromagnetic/Quantum Theory 2. Non-Photo-Realistic Rendering 3. Scientific Visualization Rendering 2. Techniques 2.1 Surface Rendering 2.2 Volume Rendering 2.3 Image Based Rendering 2.4 Texture Based Rendering
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Photo-Realistic Rendering
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Texture Effects
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Reflection, Shadows and Refraction effects
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Non-Photorealistic Rendering
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Scientific Visualization Rendering
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Volume Rendering Voxels Display Ilumination Model Data Structurel
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Volume Rendering Espectral
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Texture Based Rendering
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Image-Based Rendering
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Image-Based Rendering
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Light-Surface Interaction
Absortion, Reflexion and Transmission Reflexion: Diffuse and Specular Simple Model Ambient Contribution:
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Shading for Polygonal Surfaces
Flat Shading Simple Local Ilumination Model:
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Gourand Shading
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Phong Shading
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Shading Stytes Faceted Gouraud Phong
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3D Visualization Model: Without transparency, shadows and global effects
Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result
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Global Illumination Model by Ray Tracing
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Rendering Effects Refraction Shadows
Light source, spectral effects, etc
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Texture Effects
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Ray Tracing with Global Illumination Model
Reflection, Shadows and Refraction effects
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