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Rendering Process of producing “realistic” images or pictures

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Presentation on theme: "Rendering Process of producing “realistic” images or pictures"— Presentation transcript:

1 Rendering Process of producing “realistic” images or pictures
Elements: Electromagnetic Radiation Materials (optical properties) Human visual system Light Eyes (Detectors) Light-Material interaction

2 Rendering Classification
1. Photo-Realistic Rendering - Electromagnetic/Quantum Theory 2. Non-Photo-Realistic Rendering 3. Scientific Visualization Rendering 2. Techniques 2.1 Surface Rendering 2.2 Volume Rendering 2.3 Image Based Rendering 2.4 Texture Based Rendering

3 Photo-Realistic Rendering

4 Texture Effects

5 Reflection, Shadows and Refraction effects

6 Non-Photorealistic Rendering

7 Scientific Visualization Rendering

8 Volume Rendering Voxels Display Ilumination Model Data Structurel

9 Volume Rendering Espectral

10 Texture Based Rendering

11 Image-Based Rendering

12 Image-Based Rendering

13 Light-Surface Interaction
Absortion, Reflexion and Transmission Reflexion: Diffuse and Specular Simple Model Ambient Contribution:

14 Shading for Polygonal Surfaces
Flat Shading Simple Local Ilumination Model:

15 Gourand Shading

16 Phong Shading

17 Shading Stytes Faceted Gouraud Phong

18 3D Visualization Model: Without transparency, shadows and global effects
Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result

19 Global Illumination Model by Ray Tracing

20 Rendering Effects Refraction Shadows
Light source, spectral effects, etc

21 Texture Effects

22 Ray Tracing with Global Illumination Model
Reflection, Shadows and Refraction effects


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