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The Hero’s Journey Based on Joseph Campbell’s
The Hero with a Thousand Faces And Chris Vogler’s The Writer’s Journey
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Hero’s Journey Hero’s story is always a journey.
Leaves comforts of home to venture into a challenging, unfamiliar world. Can be outward journey (actual place) Inward journey (of the mind, the heart, the spirit.)
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Hero’s Journey 12 Stages Ordinary world Call to Adventure
Refusal of the Call Meeting with the Mentor Crossing the First Threshold Tests, Allies, Enemies Approach to the Inmost Cave Ordeal Reward (Seizing the Sword) The Road Back Resurrection Return with the Elixir
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Hero’s Journey Act One Departure and Separation Ordinary world
Call to Adventure Refusal of Call Supernatural Aid (mentor) Crossing the First Threshold
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Hero’s Journey Act Two Descent, Initiation
Road of Trials (Tests, Allies, Enemies) Ordeal Reward
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Hero’s Journey Act Three Return (The Road Back) Refusal of the Return
Magic Flight Rescue from Within Crossing the Threshold Return Resurrection (Master of the 2 Worlds) Return with the Elixir (Freedom to Live)
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What makes a hero? - Matthew Winkler
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1. Ordinary World Taking hero from ordinary world (mundane) to special world. “Fish out of water” What are some examples?
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Ordinary World-Wreck it Ralph
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Ordinary World-Smallville
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Ordinary World-Divergent
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Ordinary World Examples
Small town in Kansas (Dorothy, Superman) 4 Privet Drive (Harry Potter) The Shire (Frodo Baggins) District 12 (Katniss) Fix-It Felix, Jr (Wreck it Ralph)
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The hero can no longer remain in the comfort of the Ordinary World.
2. Call to Adventure Problem is presented. The hero can no longer remain in the comfort of the Ordinary World.
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The Call To Adventure-Collage
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Call to Adventure-Spiderman
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Call to Adventure-Hunger Games
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The Call to Adventure-Batman
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Refusal of the Call (Reluctant Hero)
Fear! Terror of unknown. Need some other influence to convince her -- change in circumstances, more disruption, encouragement of the Mentor. (Star Wars- Aunt and Uncle killed)
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Refuse the Call-Harry Potter
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4. Mentor Introduction of Merlin-like character
Common in mythology and rich in symbolic value. Bond between parent/child, teacher/student, god/man. Examples?
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Mentor Examples Haymitch Splinter Miyagi Yoda Dumbledore Master Shifu
The Giver
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Mentors-Hunger Games
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Mentor-Teenage Mutant Ninja Turtles
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Mentor-Karate Kid
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5. Crossing the First Threshold
Hero commits to adventure. Story takes off/ Central question is clear and looks hard to solve. Turning point between Act One and Act Two. Examples?
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Crossing the Threshold –Harry Potter
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Crossing the Threshold-Alice in Wonderland
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Crossing the Threshold-Divergent
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Crossing the Threshold-The Lion, the Witch, and the Wardrobe
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6. Tests, Allies and Enemies
Begin to learn the rules of the Special World. He must face a series of trials and challenges manufactured to test him and prepare him for the greater ordeals ahead. These Tests are often very difficult, but they are not life-or-death situations. In this period of adjustment, the hero must figure out who can be trusted and relied upon, and who cannot.
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Tests, Allies & Enemies-Harry Potter
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Tests, Allies & Enemies-Wizard of Oz
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Tests, Allies & Enemies-Mulan
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7. Approach to the Inmost Cave
The hero must make preparation needed to approach the Inmost Cave that leads to the Supreme Ordeal. Hero at edge of danger where the object of quest is hidden. he most dangerous spot in the Special World. Maps may be reviewed, attacks planned, possibly the enemy’s forces whittled down before the Hero can face his greatest fear, or the supreme danger lurking. The Approach may be a time for some romance or a few jokes before the battle, or it may signal a ticking clock or a heightening of the stakes.
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Approach The Inmost Cave
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Approach the Inmost Cave-Mulan
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Approach the Inmost Cave-Once Upon a Time
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8. The Ordeal Fortunes of hero hit the bottom - confrontation with greatest fear. Star Wars - Trapped in giant trashmasher, ET - dies on operating table - death of a relationship in romance--things look bleak. Initiation.
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The Ordeal-Mulan
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The Ordeal-Star Wars
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9. Reward Survived death, take possession of treasure, reap reward. Hero becomes hero. “Sword” = knowledge, experience, understanding, reconciliation.
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Reward
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Reward-Star Wars
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Reward-Lion, Witch, & the Wardrobe
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10. Road Back Not out of woods yet.
Deal with consequences of confronting the dark forces. Great chase scenes here. Decision to return to the Ordinary World. (Turning Point to Act Three)
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Road Back-Wizard of Oz
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Road Back-ET
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11. Resurrection Purification, Rebirth, Cleansing before returning to the Ordinary World. Almost replay of Ordeal. Final shot of Death and Darkness. Final test.
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Resurrection-Harry Potter
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Resurrection-Frozen
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12. Return with the Elixir The Return to the Ordinary World has meaning because of the Elixir hero brings back - treasure, lesson learned, knowledge, love. ET - friendship, Star Wars - end of Vader, peace. Journey must be repeated if no Elixir.
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Return-How to Train Your Dragon
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Return: Return of the Jedi
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Return: Kung Fu Panda
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Hero’s Journey Heroes introduced in ORDINARY WORLD, where
They receive the CALL TO ADVENTURE. They are RELUCTANT at first (REFUSE THE CALL), but Are encouraged by a MENTOR to CROSS THE THRESHOLD and enter Special world, where They encounter TESTS, ALLIES, AND ENEMIES.
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Hero’s Journey 8. Where they endure the ORDEAL.
7. They APPROACH THE INMOST CAVE, crossing a second threshold 8. Where they endure the ORDEAL. 9. They take possession of their REWARD and 10. Are pursued on THE ROAD BACK to the Ordinary World. 11. They cross the third threshold, experience a RESURECTION and are transformed by the experience. 12. They RETURN WITH THE ELIXIR, a boon or treasure to benefit the Ordinary World.
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The Hero’s Journey Review
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