Download presentation
Presentation is loading. Please wait.
Published byArlene Knight Modified over 6 years ago
1
CSE 116/504 – Intro. to Computer Science For Majors II
Prof. Matthew Hertz Davis 352 / CSE 116/504 – Intro. to Computer Science For Majors II
2
Course Prerequisites Class builds on material from CSE 115/503
Name shows it is sequel: Intro. to CS For Majors II Prerequisite enforced; cannot be successful without it Last term started multi-year curriculum transition
3
Course Prerequisites Class builds on material from CSE 115/503
Name shows it is sequel: Intro. to CS For Majors II Prerequisite enforced; cannot be successful without it Last term started multi-year curriculum transition
4
Course Prerequisites Class builds on material from CSE 115/503
Name shows it is sequel: Intro. to CS For Majors II Prerequisite enforced; cannot be successful without it Last term started multi-year curriculum transition Many ideas worked, but structure not rigorous enough Post-CSE116 unchanged, so material must be made up To get everyone up-to-speed, this class will start slower Will gets faster & harder; important students keep up
5
Do not fall behind in class Material is cumulative
Course Key Concept #1 Do not fall behind in class Material is cumulative
6
Course Prerequisites Accepted transfer courses equal
7
Course Prerequisites Accepted transfer courses equal (in theory)
8
Course Prerequisites Accepted transfer courses equal (in theory)
9
Course Prerequisites Transfer courses theoretically equivalent
Your success is important; do our best to check this Some topics may be review for you; please help others May need to work on own if topics not in your “115” Should not be problem; your success is important
10
Objectives Met in CSE 116/504 (CEN-a) Apply knowledge of math, probability & statistics, CS and EE as it applies to the fields of software & hardware (CEN-h) Understand the impact of engineering solutions in a global, economic, environmental, and societal context (CEN-k) Use the techniques, skills, & modern hardware and software engineering tools necessary for computer engineering practice (CS-a) Apply knowledge of computing & math appropriate to the discipline. (CS-d) Function effectively on teams to accomplish a common goal. (CS-c) Design, implement, & evaluate a computer-based system, process, component, or program to meet desired needs. (CS-i) Use current techniques, skills, & tools necessary for computing practice.
11
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools
12
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools Picture used under Creative Commons Non-Commercial license. Original by G. A. Hussein and is available at:
13
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools Learn basic concepts & skills needed for success Approach problems & write code like a developer “Choosing data structure critical for good performance” Have fun
14
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools Learn basic concepts & skills needed for success Approach problems & write code like a developer “Choosing data structure critical for good performance” Have fun
15
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools Learn basic concepts & skills needed for success Approach problems & write code like a developer “Choosing data structure critical for good performance” Have fun
16
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools Learn basic concepts & skills needed for success Approach problems & write code like a developer “Choosing data structure critical for good performance” Have fun
17
High-level Objectives
Become programmers, not just “code monkeys” Work on your own & in a team developing solutions Learn real-world habits for working with software Be able to describe & debug methods using proper tools Learn basic concepts & skills needed for success Approach problems & write code like a developer “Choosing data structure critical for good performance” Have fun
18
Expectations of Me Lectures prepared, organized, & available
Write relevant, interesting, fun problems Be (reasonably) available to answer questions Always, always, always be honest and forthright All of this is done to achieve my course goal: to have students learn & master the material I am not above standing on my head or making the class dance if that is what it takes…
19
Expectations of Me Lectures prepared, organized, & available
Write relevant, interesting, fun problems Be (reasonably) available to answer questions Always, always, always be honest and forthright All of this is done to achieve my course goal: to have students learn & master the material I am not above standing on my head or making the class dance if that is what it takes…
20
Attendance Attendance is mandatory
If you will need to miss class, let me know You are responsible for every class Missing class is never acceptable excuse Best way to earn a poor grade: skip class
21
Deadlines Late work not accepted without extension
If you know you cannot make a deadline, talk to me Earlier we talk, the better the chance solution possible Will drop lowest scores in calculating grades Term has 35 homework problems: best 32 count Mistakes in adult learning normal; 15% curve applied Should provide cushion when real-life happens
22
Grading Philosophy Grades reflect student's demonstrated ability
Not a competition where grades are relative I will quite happily give A to entire class, if all earn it A not automatic just because score is highest in class Remain fair for students past, present, & future When in doubt, I consider what most equitable Hard work alone insufficient to raise a score Working efficiently important life skill to be rewarded
23
Grading Philosophy Would you rather have: Doctor Who Cures You
Doctor Who Works Hard
24
Recitation Activities
Course Grading Tests 25% Final Homeworks 12½% Adult Learning 7½% Recitation Activities 5% Recitation Quizzes 15% Course Project 10%
25
Course Grading Goals Learn & build skills used by “real” programmers
Develop understanding needed for future work Catch and correct problems early Many ways presenting material during the term Increases chances that all students can “get it”
26
Course Grading Goals Learn & build skills used by “real” programmers
Develop understanding needed for future work Catch and correct problems early Many ways presenting material during the term Increases chances that all students can “get it” I am mean & like watching students suffer
27
But It Was Close To Correct!
28
Your Friend <Ctrl>-A <Ctrl>-I
29
AutoLab Coding Questions Was…
Unlimited submissions allowed on each question Goal of letting students see mistakes & learn from them Debug & think through error to make needed changes Instead AutoLab checked & then little thought for "fix"
30
AutoLab Coding Questions Was…
Unlimited submissions allowed on each question Goal of letting students see mistakes & learn from them Debug & think through error to make needed changes Instead AutoLab checked & then little thought for "fix"
31
AutoLab Coding Questions This Term
2 "free" submissions allowed for each question With each additional submission adds 10% penalty All tests available & can be run on your machine for free I strongly encourage you test answer before submitting Debugging techniques taught during recitations, too Question never asked again; understanding ideas is goal
32
Course Key Concept #3 Good: Bad:
33
October 10th & November 7th
Tests October 10th & November 7th Given at 8:30PM – 9:30PM in NSC 201/225 If you have conflict, make-up next day in class Let me know ASAP, so I can set everything up To be fair to all, will need document showing conflict
34
Homework Problems Problems posted by Monday class for that week
Submit via AutoLab by 12:45PM following Monday Exception is this week which is due next Thursday (9/7) Before final submit, ask TAs/me questions you still have Several goals for these assignments Provide additional programming opportunities Reinforce material from each lecture Questions should seem easy & take under 15 min. Means you are doing well & if it takes longer…
35
Office Hours Official: (Guaranteed to be in my office – Davis 338L) Monday from 8:30AM – 11:00 AM Friday from 2:00PM – 3:30 PM me & we can schedule to meet other times Unofficial: (unless in a meeting, likely to be available) If office door is open 8:15AM – 4:30PM M-F UTA: (Can also ask questions of very nice, helpful UTAs ) Various times every weekday; new system shortly
36
About My Slides Often contain many pictures & animations
Lectures interesting & less painful than it could be Creates opportunities for better learning approaches Will suck as actual notes Download handout & take notes on the side Write down what the steps animated on the slide Slides (with notes) helpful on tests, recitations,…
37
Learning is active Cannot just save posted slides for notes
Course Key Concept #2 Learning is active Cannot just save posted slides for notes
38
Collaboration Fellow students are a great resource
Provides multiple viewpoints & understandings Get together, discuss material, and study Can have them answer lingering questions Clarify assignment and what it requires Learn and practice some basic social skills
39
Collaboration Work you submit must be done by you
When discussing homework or projects Leave conversation with memories only Wait 15+ minutes before starting on your own Solutions always unique after waiting Once started, each student should work alone STEP AWAY FROM COMPUTER then talk code
40
When in doubt, ask me Collaboration
Work you submit must be done by you When discussing homework or projects Leave conversation with memories only Wait 15+ minutes before starting on your own Solutions always unique after waiting Once started, each student should work alone STEP AWAY FROM COMPUTER then talk code When in doubt, ask me
41
Academic Integrity Violations
Not a joking matter
42
Academic Integrity Violations
Not a joking matter Consequences real
43
Academic Integrity Violations
Not a joking matter Consequences real Just do NOT do it
44
Using Piazza for forums and power group projects
Allows you to easily ask questions of course staff Staff can post material for commonly asked questions Even creates forums in which staff & students can talk Cost is ideal – free for both school and students But it does first require you sign up on their site: DIscuss that anonymous posting is possible BUT that the TAs and I could find out who wrote a post if this gets abused.
45
Coding Help Focus is to develop testing & debugging skills
To get debugging help in CSE116/504 Must start from a JUnit test case that you or I wrote Big goal in the course project has you write this I wrote tests used in most recitations & homeworks Staff will ask you to describe your debugging efforts Students find own solution once they start doing this If problem not fixed, gives us starting point to work Learn to fix your own errors & not rely on the Professor
46
Textbook William J. Collins, Data Structures and the Java Collections Framework, 3rd Edition, Wiley, 2011. Readings listed as chapter & section in schedule Available at bookstore & online (Amazon, etc.) Will be using almost all of this textbook Good resource in future terms so not horrible waste
47
Textbook William J. Collins, Data Structures and the Java Collections Framework, 3rd Edition, Wiley, 2011. Readings listed as chapter & section in schedule Available at bookstore & online (Amazon, etc.) Will be using almost all of this textbook Good resource in future terms so not horrible waste
48
Readings Other readings on web to supplement textbook
(Supplement textbook == “not make you buy 2nd book”) Links available on web Most readings short, fun, & easy to follow Basic concepts explained using real-world examples Provide additional material not found in book
49
Course Website Handouts, slides, assignments posted before class
Handouts, slides, assignments posted before class Can also find solutions after work is due May not include everything said in class Better than nothing, but worse than being here! Demo pages found on Angel before quitting
50
UBLearns UBLearns is one-stop shop for course information
From course page, find links to all other websites Grades updated regularly so you can track progress Lectures are recorded and videos posted to UBLearns No site has everything needed for this course But you will find that UBLearns comes closest
51
For Next Lecture Mourn summer’s end as homework problems start
Because of drop-add, this week’s due next Thurs. (9/7) There is no recitation this week – starts next week There is reading for Wednesday Website has link to reading on kinds of variables in Java
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.