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The IET Faraday Challenge Day

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1 The IET Faraday Challenge Day
Coding the future The IET Faraday Challenge Day 9.15 am Notes: As students arrive, get them to fill out Team Registration form and check they have 80 Faradays. 9.30am (2 minutes) SCRIPT: Welcome to the Institution of Engineering and Technology’s Faraday Challenge Day. My name is xxxx and I will be your Challenge Leader today. Does anyone know what STEM stands for? Elicit responses from students or tell them: Science, Technology, Engineering, and Maths – today you will be using knowledge and skills from all of these subjects. Today you are no longer students you are teams of engineers working on the design of something which will change or improve people’s lives Introductory Presentation Slides and Notes

2 “The application of knowledge and creativity to the needs of humanity”
Header What is engineering? “The application of knowledge and creativity to the needs of humanity” 9.32 am 3 minutes SCRIPT: But before you can be engineers we need to know what engineers do! Ask the students the question ‘What is engineering?’ and ‘What in this room has an engineer been involved in the creation of?’ On click - Engineering is the application of knowledge to the needs of humanity! Engineers use science and mathematics along with creativity, language and design skills to create things which help people. There are many different areas of engineering. All require creativity and innovative problem-solving. Engineering use their knowledge and ideas to come up with new products or adapt existing products. They challenge themselves. On click – (pictures appear) – Today we are using coding in our engineering designs.

3 Header All about coding Coding is a language used to instruct computers and robots. In real life coding is all around us. 9.35 am SCRIPT: Today you are going to join the IET Faraday Code Crew. We use code in many of the things we do in our everyday life, from our central heating to our mobile phones, from our game consoles to our fridges. You are going to be a coder today, working on some of the real life problems which face engineers. So let’s get started.

4 Header Brushing your teeth! A code needs to tell the computer exactly what to do. 5 minutes SCRIPT: We often hear the words ‘computer error’, particularly when we are complaining about something which has gone wrong! But it isn’t the computer’s faulty usually. It’s usually because we haven’t given it the right information for what we want it to do. We’re going to try this out for ourselves. NOTES: Ask for volunteer teacher and ask their name. Tell students that they are going to code their teacher to brush their teeth Ask them what they think I should tell him to do first Get students to shout out instructions and get volunteer to act these out to demonstrate small steps in coding. Now we have an idea about coding then lets introduce you to today’s Challenge

5 Header The Brief 9.40 am Watch the video very carefully to make sure you know what the challenge for today is …….. Play video (If embedded some school networks will not play it properly so play from media file if necessary)

6 Re-cap of the challenge
Header Re-cap of the challenge Develop two ways of using your micro:bit in a real-life context in one of the four themes (Travel, Health, Sport or Home and Leisure) Code your micro:bit as a prototype to show your ideas. As a team, pitch your ideas to the micro:bit engineers. 9.47 am SCRIPT: Now is your chance to develop something new and make a difference! On click: You will develop two ideas in one of the four themes. You will need to develop the code and use any of the resources available to you to show us how your BBC micro:bit will work in the real world. You have two laptops for your team so you choose how best to work – e.g. two teams each developing one idea or the whole team working on the two ideas Remember we are trying to develop something which will solve a problem or change or improve people’s lives. On click: Your design will be a prototype. Does any one know what I mean when I say prototype? (Seek responses from students and emphasize that their design may not be the finished product, that the point is to try out ideas out to see if they work. There may be further work to be done but we should be able to see the idea behind their design) On click: Finally you will need to ‘pitch’ your product to the judge(s). Engineers need to be ab le to develop their ideas but they also need to be able to tell people about these so that they can be used in the real world – we don’t want these ideas to be a secret!

7 Header The Pitch You will have 7 minutes to present your prototype to the judges explaining how you arrived at your design. You need to make your pitch exciting! You need to make us want to develop your prototypes. 9.55 am SCRIPT: You will need to present your design to the BBC micro:bit team at 2 o’clock this afternoon. Anyone know what a pitch is? (Seek responses – could make reference to Dragon’s Den) You will need to make your pitch as exciting as possible and tell the team all about your design so that they want to choose your prototype to develop. We will give you further information at am.

8 Marking criteria Planning Development Budget Functionality of code
Header Marking criteria Planning Development Budget Functionality of code Functionality of prototype Pitch Teamwork 9:57 am SCRIPT: You will be scored on all of your work today. It isn’t just about your finished product, it is also about how you arrive at your prototype ideas and how you evaluate your prototypes and teamwork. The marking criteria can be found on the back pages of your BBC micro:bit Team Brief (direct students to look at pages) so it is a good idea to have a look at this to see how you can score marks. You will need to do well in all the areas in order to score highly. This is a competition. Each person will have a certificate to show they took part in the day (give to teachers to write names out). Talk about prize for the winning team if one is to be given.

9 Tools to help you STEM knowledge and skills Be brave Be creative
Header Tools to help you STEM knowledge and skills Be brave Be creative STEM consultant The Shop Limited resources Budget Inspiration videos 10.00 am SCRIPT: STEM knowledge and skills - Engineers are problem-solvers. They rely on science, maths, technology and design to be successful. Engineers challenge themselves so that they can create something new. Think about what you already know and how this knowledge can be applied creatively today! This isn’t just knowledge you have gained at school think about all of the activities you are involved in, think about your hobbies and what you have learnt from these. Be brave in your ideas – we will reward those who challenge themselves. Shop – This will open later. Supplies are limited. If you buy something you don’t need/want you can only sell back to the shop for half price. The shop does not negotiate and does not do deals so don’t even try! Details of what is available to buy are in your Student Handbook. Inspiration videos – you have seen some of the ideas our engineers have had about using their BBC micro:bits but there are two more ideas on the laptop. Budget - Keep accurate records of your purchases on the Accounts sheet on your table. You may wish to keep this in draft until you are ready to write it on the sheet as you will lose marks if it is poorly presented. There is plain paper on the judges table and you may have one piece for free. The only time the amount you spend comes into play is when there are two teams with the same points. The one who has spent the least will win. You should not compromise the effectiveness of your designs in order to save money. STEM consultant – they are expensive. Only use them if you have to do.

10 Contains further support – take a look. BBC Micro:bit Student Booklet
Header Coding support folder Contains further support – take a look. BBC Micro:bit Student Booklet Contains all the information you need to succeed including the schedule for the day and how to score points! Libraries of code These can be bought from the shop if needed – beware, they are expensive SCRIPT: Coding support folder – contains documents and PowerPoints to help you. If you are new to coding or uncertain where to start have a look in the ‘New to coding’ folder and start with ‘Hello World’. This will help you get started on writing your own code. There are also hard copies of these ‘How to ….’ sheets on the table. BBC micro:bit team brief - Contains all the key information which you will require to be successful. Keep referring to it. Don’t forget that you are in a competition – all the information about how to score points and the schedule for the day so you can keep on track is in the student brief! Libraries of code – these can be bought from the shop if you get really stuck. They are expensive though. You can buy these to adapt for your own ideas. All the information about them is on page 13 of the Coding Support Booklet.

11 Tips for working safely
Header Tips for working safely Keep your work station tidy (including the floor around it). Be careful when moving around the room as there may be cables. Be extra careful when carrying the laptops! Be careful when using the scissors and staplers. Do not leave your BBC micro:bit connected to the laptop all the time. Report any spillages, accidents or potential hazards to the Challenge Leader or STEM Consultant immediately. Do not take food or drink near laptops or BBC Micro:bits 10.03 am 2 mins Notes: Go through the tips for safe working! Remind them that they cannot connect their micro:bit to the mains and that they should be careful when connecting any peripherals to their micro:bit – use the support sheets in the Coding Support folder on the desktop to help decide how to connect anything to the rings. Remind them not to leave their micro:bit connected all the time as it burns the lead out.

12 Header Stages Stage 1 – Identifying the problem Stage 2 – Development Stage 3 – Modifications Stage 4 – Preparing your presentation Stage 5 - Final test 10.05 am 1 min SCRIPT: There are many stages to the challenge today – as a team make sure you know what needs to be done and by when so that you are ready to present and test at 2pm this afternoon. Look in the BBC micro:bit Team Brief for the schedule of the day. Don’t worry – you do get a morning working break at for 10 minutes and lunchtime is from until 1.00!

13 Identifying the ideas you have for your BBC micro:bit
Header STAGE 1: Identifying the ideas you have for your BBC micro:bit 10.05 SCRIPT: So, off we go!

14 7 minutes 8 minutes 6 minutes 9 minutes 5 minutes 15 minutes 1 minute
Header Ideas What ideas do you have for your BBC micro:bit in each of the four themes? How would your ideas solve problems or change or improve people’s lives? 7 minutes 8 minutes 6 minutes 9 minutes 5 minutes 15 minutes 1 minute 3 minutes 4 minutes Time is up 14 minutes 2 minutes 11 minutes 13 minutes 10 minutes 12 minutes 10.05 am 15 mins SCRIPT: An important part of engineering is thinking about our ideas and sharing these with others. You need to think of at least two ideas you could use your micro:bit for in each of the four themes. You also need to think about how your ideas might solve problems or change or improve people’s lives. Record your ideas on the first page of the Planning and Reflections sheet. Do not use any other paper to do this as I will not look at ideas which are not recorded on the Planning and Reflections sheet. You only have 15 minutes to do this so work quickly! Notes: Clock will count down in minutes - give them a 10 minute and 5 minute warning

15 Role allocation You have 5 minutes to:
Header Role allocation You have 5 minutes to: Allocate each team member a specific role using the job specifications sheets on your table. Write your name and role on the badge and put it in the lanyard. 10.20 am SCRIPT: In real life, engineers work in teams and their ability to work well as a team is key to their success. Today, you are going to take on real–life engineering roles to experience what it is like to be part of a problem solving team. You will all be working as Software Engineers but you may decide you need to take on other roles in order to be successful. Look at the roles and responsibilities sheet on your table. You can take on more than one role if you wish but be careful you don’t overload yourself. You will be responsible for ensuring your part of the work is completed. Think about how best to use the skills your team has. There is no time to lose so you have 5 minutes to allocate roles, fill out name tags and attach to the lanyards on your table. Notes: Give 1 minute warning.

16 Introducing your BBC micro:bit
Header Introducing your BBC micro:bit 10.25 am SCRIPT: You have two computers for your team. Go and find the two computers for your team number and carry them CAREFULLY back to your team table. Open up the web browser (If using offline the pages will be already cached on the app using Chrome or Firefox)

17 Coding apprenticeship
Header Coding apprenticeship Have a go at coding ‘Hello World’ first as an introduction to Touch Develop. 10.25 am SCRIPT: When you are deciding which ideas might be best it is a good idea to find out what the BBC micro:bit can do. Try coding Hello World first. You will find this in the Coding Support folder on your laptop. (STRESS THIS) Use one laptop to follow it and the other to code.

18 STAGE 2: Development Header 10:35 am SCRIPT:
Now it’s time to choose the two ideas you think will be best for your prototype design. Remember they must both be within the same theme and they could be connected in some way. This may make it easier for you when it comes to pitching your product to the BBC micro:bit team. Use page 2 of the Planning and Reflections sheet to record your ideas. I will be marking Stage 1 and Stage 2 after break time so make sure these are completed soon. The shop will open in 15 minutes.

19 Development SHOP OPEN FOR BUSINESS
Header Development SHOP OPEN FOR BUSINESS Purchasing period – the Accountant may buy the materials needed. Begin to develop your code Make sure you have completed all of Stage 1 and Stage 2 in the Planning and Reflections sheet. It will be marked soon! 10.35 am 1 hour 45 minutes to lunch (including 10 mins break which you can work through.) SCRIPT: Shop open for business! You will need to choose one person who is responsible for purchasing things from the shop – this is usually the accountant. They will be the only person who can buy things from the shop but they may take one person with them for support and advice. If we see more than two members of your team at the shop at any one time we will ban you from the shop for 15 minutes!

20 10 minute break Header 11.10-11.20 am SCRIPT:
This is a working break so you may continue to work on your prototypes if you wish. Keep food and drink away from the laptops and micro:bits please!

21 Re-group! How are you all getting on?
Header Re-group! How are you all getting on? Do you need to modify your ideas? Begin preparing the pitch for your design prototypes Complete Stage 3 reflections – these will be marked at lunchtime! Plan the time you have left carefully! 11.20 am SCRIPT: You have one hour before lunch and it is always good as engineers to take a bit of time to regroup and reflect on your progress. Take a little bit of time to come together as a group and decide how best to proceed. Is your approach to this challenge working – are the two ideas in the same theme and can you help each other out with the coding? Is someone thinking about how you could pitch your products? Have you started recording ideas for this? Are you keeping a record of your purchases from the shop? Have you looked at the marking criteria to make sure you can get the highest marks? Are you keeping to time – remember you cannot work on your design over the lunch break? Notes: Go round to each team and mark Stage 1 and 2 reflections. Discuss progress with each team to ensure they are on track.

22 The pitch Look at the assessment criteria – really important!
Header The pitch Look at the assessment criteria – really important! Make it interesting Showcase your product 12:10 Notes: CL to get project/marketing manager to front to talk through the pitch. Remind them to showcase their product using the shop resources or anything else around the room which will help. The judges should be able to see how it might be used in the real world.

23 Tools down – take a 30 minute break
Header Lunch Tools down – take a 30 minute break 12.30 – 1.00 pm Notes: Ask students to sit away from their tables if they are remaining in the room for lunch. Ensure laptops are put on charge.

24 Final preparations Can you complete your prototypes in the time left?
Header Final preparations Can you complete your prototypes in the time left? Have you started your pitch? Have you filled in your accounts sheet? Do you need to buy anything else from the shop? Have you completed your Stage 3 reflections? How can you best use the time remaining? 1.00 pm Notes: Focus the students on reflecting on what is achievable. SCRIPT: The shop will close at 1.30 pm so make sure you have bought or sold back any items. You must be ready to submit your accounts sheets to the shop when it closes. You must be ready to present your pitch at 2.00 pm. so spend time practising it. Your codes will be marked at 1.30 pm and your laptops taken away so you will not be allowed to do any more coding.

25 Stage 4: Presentation The shop is now closed
Header Stage 4: Presentation The shop is now closed Submit your accounts sheets and any remaining Faradays to the shopkeeper. Practise your pitch – remember to check the marking criteria! Take your laptops back to the charging station. 1.30 pm Notes: Accountants to submit sheets and remaining Faradays to shop. Ask shopkeeper to note any discrepancies and then to return accountancy sheets to you and sort out Faradays in the box. Remind teams of importance of doing an interesting presentation. Remind teams to finish Stage 3 reflections so that you can look at these whilst they are presenting/after presentations.

26 Header Stage 5: Final Test 7 minutes - Teams present their prototypes to the judges. We will cut you off if you go over time! 14:00 SCRIPT: Marketing your products is fun. There may be problems or issues with prototypes but it is important to be relaxed! Remember I am marking on a number of different things and the competition is not won or lost on the performance of the prototypes. I am using all of the sections of the marking criteria to award marks. Notes: Ask students to come and sit in a semi-circle around the presentation area. Leave laptops and micro:bits on charging station until ready to present. Leave a clear walkway to charging stations. Run through how the presentations will work e.g. numerical order, once the previous team has finished – round of applause and then the next team can stand up and get ready. Remind them we will cut them off if they go over time. There can be questions if you have time or if anything needs clarifying. Get students to return laptops back to charging stations after presentation.

27 The Pitch Header Notes:
Use this as a back drop to the presentations for photographs/filming

28 Tidying up Complete the evaluation form Collect your team’s lanyards
Header Tidying up Complete the evaluation form Collect your team’s lanyards Hand in your ‘Planning and Reflections’ sheet Take any spare resources back to the shop 14:40 Notes: Students go back to their tables and fill in the evaluation sheets and tie up lanyards All equipment to be returned to the shop. Leave laptops on charge to avoid doing it at the hotel later.

29 Judging in progress Header 14:40 Notes:
Mark any work not previously marked and total up scores.

30 And the winner is... Header 14:45 Notes:
Give brief feedback to each team about their strengths if there is time. Present trophy/vouchers. Take photo of winning team.


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