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Carl Shapiro Hal R. Varian
Information Rules: A STRATEGIC GUIDE TO THE NETWORK ECONOMY Networks and Positive Feedback Carl Shapiro Hal R. Varian Modified by Ekaterina Shurkova and Gaurav Gupta
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Important Ideas Positive feedback Network effects Economies of scale
Demand side Supply side
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Network Effects Real networks Virtual networks Number of users
Adds value Metcalfe’s Law: Value of network of size n proportional to n2 Example: fax machine, Playstation Users
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Positive Feedback Strong get stronger, weak get weaker
Negative feedback Makes a market “tippy” Example: VHS v. Beta “Winner take all markets”
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“Winner take all markets”- Positive Feedback
100 Winner Market Share (percent) 50 Battle Zone Loser Time
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Positive Feedback (Example)
Atari ↔ Nintendo
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Adoption Dynamics Saturation Takeoff Number of users Launch Time
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Adoption Dynamics (Examples)
Biological world; Fax machine; ; The Internet;
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Sources of Positive Feedback
Supply side economies of scale Declining average cost Marginal cost less than average cost Example: information goods
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Sources of Positive Feedback
Demand side economies of scale Based on number of users Does Not dissipate when the market grows Adds more value Example : MS Word
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Popularity adds value in a Network industry
Virtuous cycle Vicious cycle Value to user Number of compatible users
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Lock-In and Switching Costs
Network effects lead to substantial collective switching costs Even worse than individual lock-in Due to coordination costs Example: QWERTY Example: Metric System in the US Cell Phone Providers (free calls)
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Don’t Get Carried Away Network externalities don’t always apply
ISPs (but watch out for QoS) PC production DVD Players Likelihood of tipping See next slide
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Likelihood of Tipping
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Igniting Positive Feedback
Evolution Give up some performance to ensure compatibility, thus easing consumer adoption Revolution Wipe the slate clean and come up with the best product possible
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Evolution Offer a migration path Examples
Microsoft (WordPerfect) Borland copies from Lotus Apple (new Intel chip) Build new network by links to old one Problems: technical and legal
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Technical Obstacles Use Creative design Think in terms of system
Converters and bridge technologies One-way compatibility Office 97 as an upgrade of Office 95
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Legal Obstacles Need IP licensing Example: Sony and Philips CDs
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Revolution Groves’s law: “10X rule” But depends on switching costs
Example: Records -> CDs DVD -> new format(?)
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What To Choose Your reward = Total added to industry x your share
Value added to industry Depends on kind of Product and Size of network Your share Royalty payments Proprietary Optimum Your share of industry value Your Reward Open Total value added to Industry
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Openness v. Control Openness Control
Make interfaces and specifications available to others Example Jabber Control Keeping the technology or system proprietary Example Skype
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Openness Full openness Alliance Anybody can make the product
Problem: no champion Alliance Only members of alliance can use Example SAE (Society Of Automotive Engineers) Technology - ESP Problem – holding the alliance together Example AIM (Apple/IBM/Motorola)
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Control Control standard and go it alone Usually market leaders
If several try this strategy, may lead to standards wars
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Generic Strategies
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Performance Play Introduce new, incompatible technology Examples
Palm Pilot Iomega Zip Attractive if Great technology Outsider with no installed base
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Controlled Migration Compatible, but proprietary Examples Windows
Upgrades
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Open Migration Many vendors, compatible technology Examples
Fax machines
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Discontinuity Many vendors, new technology Examples Satellite radio
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Historical Example of Positive Feedback
RR gauges
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