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Controlling input/output devices using Flowol

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Presentation on theme: "Controlling input/output devices using Flowol"— Presentation transcript:

1 Controlling input/output devices using Flowol

2 Next week – optional session
Debugging workshop for your game

3

4 Gain further experience in programming (sequence, selection and repetition) with different forms of input/output Know how to control physical systems at KS2 level

5 Activity 1 Use Flowol to control a zebra crossing Image: zetaled.co.uk

6 What about using switches?

7 Activity 2 Explore the ‘mobile’ mimic, using input devices (switches) and output devices (lights, motors, etc.) How can you get 2 or more outputs when you press a switch? Mobile toys (outputs) Switches (inputs)

8 Activity 3 Create a program for the light and fog horn work on the lighthouse mimic. Where’s the ‘switch’? Image: boatpix.co.uk

9 Activity 4 Investigate the ‘Big Wheel’ mimic.
Make the wheel operated by a switch How could we make the wheel speed up?

10

11 Your task Create a program to control a big wheel. The program must make the big wheel: Attractive to passers-by (e.g. lights or music?) Safe (e.g. will only start once the gate is closed) Exciting (e.g. wheel speeds up, changes direction)

12 Linking to control boxes – controlling physical systems

13 Gain further experience in programming (sequence, selection and repetition)
Know how to control physical systems at KS2 level


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