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CS101 Introduction to Computing Lecture 24 Design Heuristics
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During the last lecture …
We became familiar with the various phases of the process that developers follow to develop SW systems of reasonable complexity We looked at a couple of problems related to the Waterfall SW development model
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In order to understand anything, you must not try to understand everything
Aristotle
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1 universality efficiency
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focus!
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Today’s Lecture Heuristics for System Architecting
We will try to understand the role of heuristics in architectural (or high-level) design We will become familiar with a few popular design heuristics
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Heuristic?
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Heuristic Rule of thumb learned through trial & error
Common sense lesson drawn from experience Qualitative principle, guideline, general judgement Natural language description of experience
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Heuristic Wisdom ?
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Caution! Caution! Heuristics don’t always lead to the best results At times they even lead to the wrong ones, but mostly to results that are good-enough
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system?
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working together A collection of elements which System
produces a result not achieved by the things alone
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System Architecture?
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The structure of a product or a process System Architecture
(in terms of components, connections, constraints) of a product or a process
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Design == Architecture
? Design == Architecture
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Heuristics for system architecting
Rules and lessons learnt by system architects after long experiences which when followed result in sound, stable, practical systems
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My favorite system architecting (and other relevant) heuristics --- in no particular order ---
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Given many parts of a system to be designed/built, do the hard part 1st
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# 3 All the serious mistakes are made on the very first day
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# 4 Simplify, simplify, simplify
# 4 Simplify, simplify, simplify! Probably the most useful heuristics for increasing reliability while decreasing cost & time-to-build
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Caution! Everything should be as simple as possible but not simpler Al Einstein
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# 5 If you can’t explain it in 5 minutes, either you don’t understand it or it does not work
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# 6 A system will develop & evolve much more rapidly if there are stable intermediate forms than if there are not Build iteratively; add features gradually
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# 7 Success is defined by the user, not the builder
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Customer is always right?
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It depends! # 8 It’s more important to know what the customer
needs instead of what he says he wants
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# 9 If you think that your design is perfect, it is only because you have not shown to anyone else --- Get your designs reviewed ---
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# 10 A good solution to a problem somehow looks nice & elegant
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#11 In partitioning, choose the chunks so that they are as independent as possible Chunks should have low external complexity & high internal complexity Organize personal tasks to minimize the time individuals face interfacing
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5 1 3 6 2 4
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5 1 3 6 2 4
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5 1 3 6 2 4
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8 4 1 2 5 7 9 3 6
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#12 Partition/repartition the problem until a model consisting of 7±2 chunks emerges
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Life is the art of drawing sufficient conclusions from insufficient premises Samuel Butler
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#13 When choices must be made with unavoidably inadequate info: Choose the best available & then watch to see: whether further solutions appear faster than future problems If so, the choice was at least adequate If not, go back & choose again
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#14 The Triage 1. Let the dying die 2
#14 The Triage 1. Let the dying die 2. Ignore who’ll recover on their own 3. Treat only those who’ll die without your help
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# 15 Don’t just remove the defect; ...
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# 15 Don’t just remove the defect; correct the process that caused it
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#16 The number of defects remaining in a system after a given level of tests is proportional to ...
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#16 The number of defects remaining in a system after a given level of tests is proportional to the number found during the test
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#17 Programmers deliver the same number of LOC/day regardless of the language they are writing in Use the highest-level language
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There are many more! Please post any that are familiar to you on the message board
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In Today’s Lecture We became familiar with the the role of heuristics in design We also discussed a few well-known design heuristics for architectural design
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Next Lecture: Web Design for Usability
To become able to appreciate the role of usability in Web design To become able to identify some of the factors affecting the usability of a Web page
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