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Congestion games Computational game theory Fall 2010
by Rotem Arnon & Eytan Kidron
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Congestion Games In a Congestion Game, each agent chooses a set of resources. The cost function for each resource depends only on the number of agents who chose the resource. Agents: A,B,C Resources: the Edges Cost function: (for ex.)
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Example 1: Multicast Routing
In the Multicast Routing problem, we are given a graph G=(V,E). Each agent i must buy edges connecting si∊V to ti∊V. The cost of an edge e∊E is distributed equally between the agents that bought it ⇒ The more agents buy e, the cheaper it is for each agent. The cost of path P:siti is ∑e∊P(Ce / Ne) where Ce is the cost of e and Ne is the number of agents that bought e. The goal is to minimize the cost.
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Example 1: Multicast Routing
agent 1 cost: 1 2 1+4/2+3=6 7 4 7 6 agent 2 cost: 3 1 t1 t2 2+4/2+1=5 2+4+1=7 6
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Example 2: Traffic In the Traffic problem, we are given a graph G=(V,E). Each agent i must choose a path connecting si∊V to ti∊V. The delay on an edge e∊E is proportional to the number of agents using this edge ⇒ The more agents use e, the higher the delay for each agent. The cost for using path P:siti is ∑e∊P(Ce * Ne) where Ce is the cost of e and Ne is the number of agents that use e. The goal is to minimize the cost (delay).
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Example 2: Traffic 7 2+2+1=5 6 2+2*2+1=7 agent 1 cost 1+2*2+3=8
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Congestion Games – Formal Definition
Let R be the set of all resources. Let Si⊂2R be the set of strategies from which agent i can choose. Each strategy si∊Si is a set of resources. For each resource r∊R, let Nr denote the number of agents that choose resource r. Let cr be a cost function for resource r. cr=f(Nr), meaning, cr depends only on Nr and not on the agent i. The cost function for agent i is ∑r∊s(i)cr(Nr)
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Congestion Games vs. Potential Games
Theorem 1: Every congestion game is an (exact) potential game. Theorem 2: Every finite (exact) potential game is isomorphic to a congestion game.
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Congestion Game ⇒ Potential Game
Given: a congestion game with a set of resources R and cost functions cr. Goal: define an exact potential function which describes the game. The potential function is f(S) = Σr Σ1 ≤ j ≤ Nr(S) cr(j) Where: S=(s1,…, sn) is the combined strategy of all agents Nr(S) is the number of agents using resource r in S. One interpretation: the sum of the costs that the agents would have received if each agent were unaffected by all later agents.
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Congestion Game ⇒ Potential Game
f(S) = Σr Σ1 ≤ j ≤ Nr(S) cr(j) Why is this a correct potential function? Suppose: agent i changes it’s strategy from si to si’. ⇒ the combined strategy changes from S =(si,s-i) to S’=(si’,s-i) Let R+ = si’-si be the new resources the agent added. Let R- = si-si’ be the resources the agent removed. The increase in the agent’s cost equals to: ΣrR+ cr(Nr(S) + 1) - ΣrR- cr(Nr(S)) This is exactly the change in the potential function above! Conclusion: congestion games are exact potential games
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Congestion Games vs. Potential Games
Theorem 1: Every congestion game is an (exact) potential game. Theorem 2: Every finite (exact) potential game is isomorphic to a congestion game.
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Potential Game ⇒ Congestion Game
Given: a potential game with a potential function f(S). Goal: define the game as a congestion game. What does it mean to define the game as a congestion game? We need to define: The resources R The cost functions cr for every r∊R such that: ∀combined strategy S and ∀ player i, ui(S) will be the same as in the potential game.
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Define The Resources Let:
n be the number of agents in the potential game k be the number of possible strategies (for a single agent) Define the resources R as all the sequences of nk bits, R={0,1}nk. Which subset of resources will agent i choose? If an agent i chooses strategy si in the potential game, he will choose all resources which have a 1 bit in the (i*k+si)-th bit in the congestion game. ⇒ In total, each agent will choose 2nk-1 resources.
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Type A Resources Type A resources are resources with the following format: ∀ agent, in the k bits associated with that agent, there is exactly one set bit (1 bit). Example: for n=3 and k=4, the string: “ ” is a type A resource “ ” is not a type A resource “ ” is not a type A resource For a resource r of type A, let si denote the index of the set bit of the i-th agent. Example: “ ” s0=1 s1=2 s2=0
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Cost Function: Type A Resources
Reminder: Let n be the number of agents in the potential game. For a resource r of type A, let si denote the index of the set bit of the i-th agent. Now we can define the cost function for type A resources: The cost function of r is: cr(n)=f(s0,…, sn-1) cr(x)=0 for x≠n Note: there is exactly one type A resource for which each agent receives cost, and it is the same resource for all agents.
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Type B Resources Type B resources are resources with the following format: ∃agent i, such that the k bits associated with agent i are set. For all other agents, k-1 out of the k bits are set. Example: for n=3 and k=4, the string: “ ” is a type B resource “ ” is not a type B resource “ ” is not a type B resource For a resource r of type B, let i denote the agent whose bits are all set and for ∀j≠i let sj denote the index of the unset bit of the j-th agent. Example: “ ” i=1 s0=3 s2=2
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Cost Function: Type B Resources
Reminder: For a resource r of type B, let i denote the agent whose bits are all set and for ∀j≠i let sj denote the index of the unset bit of the j-th agent. Now we can define the cost function for type B resources: The cost function of r is: cr(1)=ui(s0,…, sn-1) - f(s0,…, sn-1) cr(x)=0 for x≠1 Note: for any combined strategy S=(s0,…, sn-1), each agent gets a non-zero cost for exactly one type B resource, a resource in which i is the agents index and the sj values are the other agents’ strategies. But what is si? si is undefined...
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Cost Function: Type B Resources
Interestingly, the value of ui(s0,…, sn-1) - f(s0,…, sn-1) does not depend on si! Why? f is a potential function ⇒ for every si and si’: ui(si,s-i) - ui(si’,s-i) = f(si,s-i) - f(si’,s-i) ⇒ ui(si,s-i) - f(si,s-i) = ui(si’,s-i) - f(si’,s-i) Hence ui(s0,…, sn-1) - f(s0,…, sn-1) does not depend on si.
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Potential Game ⇒ Congestion Game
∀resource r which is not a type A or type B resource the cost function is 0, cr(x)=0. What cost does agent i receive for the combined strategy S=(s0,…, sn-1)? In the potential game, he receives ui(s0,…, sn-1). In the congestion game, he receives: 1 type A resource f(s0,…, sn-1) 1 type B resource ui(s0,…, sn-1) - f(s0,…, sn-1) ⇒ In total he receives ui(s0,…, sn-1), exactly the same utility as in the potential game. Conclusion: exact potential games are congestion games
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Congestion Games vs. Potential Games
Theorem 1: Every congestion game is an (exact) potential game. Theorem 2: Every finite (exact) potential game is isomorphic to a congestion game.
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Pure Nash equilibrium Theorem: Every finite congestion game has a pure Nash equilibrium. Why? Congestion game ⇒ Exact potential game ⇒ Every exact potiential game has a pure Nash equilibrium
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Intrinsic Robustness of the Price of Anarchy
Tim Roughgarden Stanford University
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Inefficiency of Nash Flows
Note: Nash flows do not minimize the cost - observed informally by [Pigou 1920] Cost of Nash flow = 1•1 + 0•1 = 1 Cost of optimal (min-cost) flow = ½•½ +½•1 = ¾ Price of anarchy := Nash/OPT ratio = 4/3 x 1 s t 1
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Unbounded POA Example: Nash flow has cost 1 Min cost 0
xd 1 1-Є Є Nash flow has cost 1 Min cost 0 ⇒ Nash flow can cost arbitrarily more than the optimal (min-cost) flow even if cost functions are polynomials
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Linear Cost Functions cost of Nash flow cost of opt flow
Definition: linear cost fn is of form ce(x)=aex+be Theorem: [Roughgarden/Tardos 00] for every network with linear cost fns: ≤ 4/3 × i.e., price of anarchy ≤ 4/3 in the linear case. cost of Nash flow cost of opt flow
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Sources of Inefficiency
Corollary of previous Theorem: For linear cost fns, worst Nash/OPT ratio is realized in a two-link network! simple explanation for worst inefficiency confronted w/two routes, selfish users overcongest one of them s t x 1 Cost of Nash = 1 Cost of OPT = ¾
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Weaker Equilibrium Concepts
no regret correlated eq mixed Nash pure Nash best- response dynamics
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Main Result (Informal)
Informal Theorem: [Roughgarden 09] under “surprisingly general” conditions, a bound on the price of anarchy (for pure Nash) extends automatically to all 5 bigger sets. Example Application: selfish routing games (nonatomic or atomic) with cost functions in an arbitrary fixed set.
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The Setup n players, each picks a strategy si
player i incurs a cost Ci(s) Important Assumption: objective function is cost(s) := i Ci(s) Next: generic template for upper bounding price of anarchy of pure Nash equilibria. notation: s = a Nash eq; s* = an optimal
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An Upper Bound Template
Suppose we have: cost(s) = i Ci(s) [defn of cost] ≤ i Ci(s*i,s-i) [s a Nash eq] ≤ λ●cost(s*) + μ●cost(s) [(*)] Then: POA (of pure Nash eq) ≤ λ/(1-μ). Definition: A game is (λ,μ)-smooth if (*) holds for every pair s,s* outcomes. not only when s is a pure Nash eq!
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Main Result #1 Examples: selfish routing, linear cost fns.
every nonatomic game is (1,1/4)-smooth every atomic game is (5/3,1/3)-smooth Theorem 1: in a (λ,μ)-smooth game, expected cost of each outcomes in the 5 sets above is at most λ/(1-μ). such a POA bound “automatically” far more general 31
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Illustration So: in every (λ,μ)-smooth game with a sum objective, inefficiency of outcomes in the 5 sets looks like: worst pure Nash worst mixed Nash worst correlated equilibium worst no regret sequence optimal outcome 1 λ/(1-μ) 32
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Main Result #2 Theorem 2 (informal): in sufficiently rich classes of games, smoothness arguments suffice for a tight worst-case bound (even for pure Nash equilibria). pure Nash correlated equilibium optimal outcome no regret sequence mixed Nash 1 λ/(1-μ) for tightest choice of λ,μ 33
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