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The Volcanic Hazards Simulation
Simulating a volcanic crisis to teach students emergency management, volcanic forecasting and communication skills Jackie Dohaney, E. Brogt, T.M. Wilson, B. Kennedy, R. Fitzgerald, and J. Lindsay Postdoctoral Fellow Geoscience Education
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Volcanic Hazards Simulation:
What is it? Pedagogy of Simulation and Role-play Results: Design and improved communication skills Ongoing Work
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The Volcanic Hazards Simulation:
Training exercise Upper-year undergraduate and Master’s students 4-6 hour complex, team role-play communication, teamwork, and geologic reasoning-skills Instructor guide: VHUB
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Why? Disaster Risk Reduction
Education is a core component to the DRR philosophy. Improve understanding of volcanic hazards, Inspire next generation of EM and Science professionals, Contribute to the GeoEd and Hazards education research communities.
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Why? Graduates lack important skills
Geosciences research and professional communities have recognized the deficit of quality teamwork and communication skills in their graduates (e.g., Ireton, Mogk and Manduca 1997)
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Question posed: What are 2 or 3 key skills you want recent graduates that you hire, to be able to do? Communication and Teamwork skills are integral to industry hiring practices Jones, Ko, Caulkins, and Thompson 2009
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Theory: Simulation Simulation includes anything that is “played” by the participants set in an exploratory, real-world scenario. Including: simple games, role-plays, videogames, case-study discussions, debates, mock-trials, etc. Teaching through simulation is unlike traditional, passive (i.e., stand-and-deliver) style instruction. It requires students to accomplish higher-level (applied) learning goals (e.g., collaborate, estimate, respond, etc.)
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Theory: Role-play In a role-play, each player acts as part of an authentic social environment. The scenario, setting and players provide a framework in that students can test out a repertoire of behaviours. Shown to: a) Improve problem-solving , decision-making and communication skills b) increase interpersonal interactions c) positively change student’s attitudes d) Increase motivation and participation in the learning process
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1. Auckland Volcanic Field 2. Tongariro Volcanic Complex
Volcanic Settings: 1. small-scale, urban large scale, regional impacts 1. Auckland Volcanic Field 2. Tongariro Volcanic Complex (e.g., Smith and Allen 2010) (e.g., Cole 1978; Hobden et al. 1999
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Learning Goals: Synthesize geologic monitoring data in real-time,
Develop and update ‘working models’, Mitigate the impacts of a volcanic crisis on the economy and human population of NZ, Work effectively as a team. Simple, user-friendly web design
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Monitoring Data + Social Media/Injects Student Feedback Learning Gains
Expert Interviews
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Task specific interactions
Roles: Students play realistic roles, within a complex, real, organisational structure GNS Team: (Monitoring Scientists) Team Leader: Volcanology Section Manager Seismologists Geochemists Geodesists Field geologists Ash specialists Meteorology Public Information Emergency Management Team: Team Leader: Group Controller Planning and Intelligence Welfare Infrastructure Human Impacts Agricultural Impacts Economic Impacts Public Information Instructors: Prime Minister Emergency Management Specialists Local Mayor Director of Public Information The ‘Volcano’ ‘Rogue’ Volcanologists Open communication Task specific interactions Challenging students Providing advice
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Listening to one another
Trust one another Delegating tasks Equal contribution Challenging ideas Brainstorming Lending a hand Being supportive Listening to one another Teamwork Critical Thinking & Decision-making Students drew maps to plan routes, assess and quantify impacts from the dispersal of volcanic ash Students effectively multi-tasked and prioritized many datasets simultaneously WRITING: During the simulation, Students fill out Data logs, Media Releases, Alert Level Reports and Impacts Reports Communication Skills On-their-toes Press conferences
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Scenario Research: Volcanology & EM
Stage 1 - Roles and organisational information - Geoscience and Emergency Management professionals (interviews; n=14) Stage 2 - Volcanic eruption scenarios research (literature review and questionnaires on precursory data; n=18)
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Design Research: Pilot based on Harpp and Sweeney (2002)
Iterative, flexible approach Aim: establish which aspects of the educational design impact student learning. Pilot based on Harpp and Sweeney (2002) 3yr study, five versions (Tongariro setting) Data collected: Interviews, Observations, Questionnaires, Artifacts (n=108 total students)
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Design Variables Success of the simulation was defined by:
The preparedness of the students (did they do the pre-readings?), The pace (how many tasks?, and how quickly the simulation went), Role assignment (how well-suited were students, to their roles?). These variables were understood through the lens of cognitive load (Chandler and Sweller 1991); motivational (Eccles 2005) and team theories (Argote et al. 2000).
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Design Research: Overall
Highly challenging learning experience (challenging experiences are motivating to learning; Flow Csikszentmihalyi et al. 2005) Team dynamics: These varied (within, and between the teams) depending on the students, their backgrounds, preparedness, and personalities. Communication: Students struggled to initiate/maintain effective communication pathways, especially during times of stress. Difficulties: communicating uncertainty, use of jargon, and the amount of and appropriateness of information content to differing stakeholders.
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Improved Communication Results
Overall, students reported an improvement of their teamwork and communication skills. Measured the communication competence (a proxy for effective communication performance) in the last two iterations (3 and 4). - SPCC: Self-perceived Communication Competence (validated measure; McCroskey and McCroskey 1988)
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Future Work: Improve current datasets, with more student-data
Assess other communication variables (proxies) that impact performance -> compare to actual performance. Develop new volcanic hazards scenarios, with help from the volcanology community.
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Thank you! The Volcanic Hazards Simulation Instructor Guide: VHUB Contact: Jackie Dohaney
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SPCC Instrument Question 1: Your ability to communicate in different situations: Below are 12 situations in which you might need to communicate. People’s abilities to communicate effectively vary from person to person. Please indicate how STRONG you believe your abilities are to communicate in each of the situations described below (Very strong ability to communicate, Strong ability to communicate, Average ability to communicate, Poor ability to communicate, and Very poor ability to communicate). Statements: 1. Present a talk to a group of strangers. 2. Talk with an acquaintance. 3. Talk/Discuss at a large meeting of friends. 4. Talk in a small group of strangers. 5. Talk with a close friend. 6. Talk/Discuss at a large meeting of acquaintances. 7. Talk with a stranger. 8. Present a talk to a group of friends. 9. Talk in a small group of acquaintances. 10. Talk/Discuss at a large meeting of strangers. 11. Talk in a small group of friends. 12. Present a talk to a group of acquaintances.
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