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Module 2 Lighting Fundamentals

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Presentation on theme: "Module 2 Lighting Fundamentals"— Presentation transcript:

1 Module 2 Lighting Fundamentals

2 Purpose of the Module To describe the relationship of light and color and the different source color characteristics To discuss the basic principles involved in lighting and how they meet the physiological and psychological needs and responses of the people to the luminous environment. To enumerate the 5 lighting metrics, namely, luminous flux, illuminance, luminous intensity, luminance and luminous exitance. To present important technical terms and terminologies used in the lighting system.

3 Outline Light and Color Light, Vision and Perception Lighting Metrics
Use of Light Direction of Light Source Color Characteristics Quantity Light, Vision and Perception Lighting Metrics Terminologies

4 Light and Color Light is defined as “visually evaluated radiant energy” Light is a form of energy, transmitted by radiation, and that it is energy to which the human eye is sensitive. Newton (1600s): All heated bodies emit energetic corpuscles, each having the same very high velocity and a size dependent upon its color; postulated to travel in straight lines and could be reflected and refracted. Huygens (1670): Every point on an advancing wavefront serves as a source of secondary wavelets, sent out radially Maxwell & Hertz (19th century): Showed that all radiant energy consists of electromagnetic waves travelling at the velocity of light.

5 Light and Color Best natural source of light is the sun
The visible portion of the electromagnetic spectrum includes all wavelengths between 380 nm and 770 nm Incandescent – tend to produce light with greater amounts of power in the longer wavelength ends of the spectrum (reds & oranges); accounts for warm appearance

6 Light and Color Ability To See Color
Subtractive primaries – basis for the development of all manufactured paints and dyes Additive primaries – what the eye uses in the process of seeing light and color

7 Use of Light Accessibility to electric light is almost taken for granted, even in the most remote locations Challenge is not only to provide light in an energy efficient manner but to provide also a high quality of light. Factors that can be controlled in the design of a lighting system Direction Color Brightness (luminance) Quantity (illuminance)

8 Direction Directionality of the lighting can enhance and emphasize an object’s perceived shape or form Techniques used: Key Fill Grazing Wall washing Silhouette Uplight Others

9 Direction Key Light Fill Lighting Single point source of light
Provides highlights and casts shadows providing contrast and producing definite focus Fill Lighting Multi-directional or diffuse light Reduces shadows on an object caused by the key light If totally diffuse, creates a cloudy day feeling and minimizes shadows, which may be desirable for certain tasks

10 Direction Grazing Wall Washing
Occurs when light strikes a surface at a sharp angle, nearly parallel to a rough surface Enhances any variations in surface depth, revealing texture Will also emphasize flaws and unevenness in surfaces Wall Washing Occurs when light strikes a surface at a wide angle Provides even lighting on a vertical space, increase luminance of wall surfaces, and extend the space. Grazing Wall Washing

11 Direction Silhouette Uplight
Light source is used not to illuminate an object itself, but its background Applicable when one aims to reveal the outline of an object against a brighter surface and to create separation between the object and its background Uplight Places a light source below an object Produces shadows that are reversed from how an object is shadowed in daylight Creates an eerie, unnatural effect because it replaces the more familiar overhead orientation of the light source.

12 Ideal Direction of the Lighting
Should be determined by the space function or tasks Shadows at a work task may be irritating Excessive concentration and constant readaptation of the eye can cause visual fatigue and a loss in performance or increase in accidents Highlights and shadows must be used sparingly depending on the task to prevent the introduction of negative factors Highlights and shadows, on the other hand, provides a pleasant visual environment located away from the major tasks

13 Source Color Characteristics
Color is defined with a variety of metrics but the 2 most common are: Correlated Color Temperature (CCT) Color Rendering Index (CRI)

14 Correlated Color Temperature (CCT)
Represents the relative whiteness of a light source, whether the source appears warm, cool or neutral Measured in Kelvin (K) Acceptable range of CCTs for indoor environments is between 2500K and 5000K, with the higher value representing a cooler source Often the first criterion considered in the development of a space’s image

15 Correlated Color Temperature (CCT)
CCT of a lamp refers to the absolute temperature of a blackbody when its visible radiation most closely matches the color of the lamp. Major mood-setting element of the space Warm color helps to create an intimate or cozy space Cool color associated with a business like environment

16 Color Rendering Index (CRI)
CRI rating indicates how well an object’s colors are rendered by a source. It is a comparison of 8 specific test colors under an ideal light source in question. When color rendering is important, a source with a high CRI (e.g. 3500K fluorescent with a CRI of 85) should be selected If not important, a CRI in the mid 70s is less expensive and may meet the client’s needs If extremely important, a CRI in the 90s may be recommended

17 Quantity (Illuminance)
Quantity of light is commonly described in illuminance levels because these are easy to measure In order to effect a noticeable increase in light level, the illuminance must be increased by a factor of about 2 to 1 Glare – result of excessive, uncontrolled light within the field of view The principal determinants are intensity, size of background brightness, and position in the field of view of the light sources Luminance ratios of 5 to 1, 10 to 1, and 20 to 1 are often used to provide highlights or for accent lighting

18 Light, Vision and Perception
Light interacts with surfaces and objects in space and with the human visual system, affecting our perception of visual tasks Visual perception requires a light source, the stimulus a modifier of the light source a receiver, the eye a decoder, the brain to analyze the modifier

19 The Eye and Vision Cornea – transparent membrane that bends the light rays as they enter the eye Light rays travel through an opening in the iris called the pupil; the size of the pupil controls the amount of light that enters the back part of the eye The light passes next through the lens The ciliary muscle changes the thickness of lens to bring image of the object in retina The retina is the innermost layer of the eye and contains the light sensitive cells

20 Lighting Metrics Luminous Flux Illuminance Luminous Intensity
Luminous Efficacy and Efficiency

21 Luminous Flux Defined as the flow of light,  Measured in lumens
Power Luminous Flux Defined as the flow of light,  Measured in lumens A lamp receives watts and emits lumens. The measure of success of doing this is called efficacy and is measured in lumens per watt (lm/W)

22 Lamp Efficacies 100-W incandescent 1750 18 100-W tungsten halogen 1880
LUMENS LUMENS/WATT 100-W incandescent 1750 18 100-W tungsten halogen 1880 19 13-W compact fluorescent 900 69 32-W fluorescent 2950 92 175-W metal halide 14000 80 150-W high pressure sodium 16000 107 Source: IESNA Lighting Education: Fundamental Level

23 Average illumination of a surface is luminous flux
Illuminance As luminous flux travels outward from a source, it ultimately impinges on surfaces, where it is reflected, transmitted, and/or absorbed Illuminance on a surface, E is the density of luminous flux incident on that surface Measured in lumens per square meter Lumen/m2 is called a lux while lumen/ft2 is called footcandle ILLUMINANCE Average illumination of a surface is luminous flux per unit area.

24 Typical Illuminance Levels
VISUAL ACTIVITES RECOMMENDED LEVEL IN LUX RECOMMENDED LEVEL IN FOOTCANDLE Lighting for safety 5-20 0.5-2 Lobbies 100 10 Stairways 50 5 Reading #2 pencil 300 30 Reading #3 pencil 500 Inspection (Simple-Difficult) 30-500 Handcrafts 30-100 Fine Machine Work 3000 Source: IESNA Lighting Education: Fundamental Level

25 Luminous Intensity Generally speaking, a light source emits its luminous flux (Φ) in different directions and at different intensities. The visible radiant intensity in a particular direction is called luminous intensity (I). The unit of measurement is the candela (cd).

26 Luminance The luminance (L) is the brightness of an illuminated or luminous surface as perceived by the human eye. Unit of measurement is candelas per square meter (cd/m2).

27 Luminous Efficacy and Efficiency
Luminous Efficacy (η). Luminous efficacy indicates the efficiency with which the electrical power consumed is converted into light. The unit of measurement is lumens per watt (lm/W). Luminaire Efficiency. Luminaire efficiency (also known as the light output ratio) is an important criterion in gauging the energy efficiency of a luminaire. This is the ratio between the luminous flux emitted by the luminaire and the luminous flux of the lamp (or lamps) installed in the luminaire.

28 Laws for Point Sources of Light
The following are used to calculate the illuminance at a single point in a plane Inverse Square Law Cosine Law of Incidence

29 Inverse Square Law To understand this law, consider a cone-shaped beam of light coming from a small point source and hitting a surface some distance away. Suppose that the luminous flux within the cone is one lumen, and that it strikes a surface 1-meter away, producing an illuminated area of 1 square meter. By dividing the luminous flux by the area we can find the illuminance, which will be 1 lux. The illuminance E equals the intensity of the light source (I), divided by the distance squared (d2 ).

30 Cosine Law of Incidence
If the surface is turned so that the rays hit it at an angle, the illuminated area will increase in size and the illuminance will drop accordingly. The ratio of the original illuminated area to the new area is equal to the cosine of the angle through which the surface has been moved. Therefore the illuminance will fall by the factor of the cosine of angle. This is where Lamberts Second Law comes in, the Cosine Law of illuminance. If a surface is illuminated to 100 lux and is twisted through an angle of 60 degrees then the illuminance will fall to half or 50 lux, because the cosine of 60 degrees is ½.

31 The Effect upon the Illuminance when
hitting a Different-Angled Surface

32 Lighting Terminologies and Basic Units
Quantity Quantity is a Measure of Symbol Unit in SI Definition of Unit Luminous Intensity (Candlepower) Ability of source to produce light in a given direction I Candela (cd) Approximately equal to the luminous intensity produced by a standard candle Luminous Flux Total amount of light Ø Lumen (lm) Luminous flux emitted in a solid angle of 1 steradian by a 1 candela uniform point source Illuminance (illumination) Amount of light received on a unit area of surface (density) E Lux (lx) One lumen equally distributed over one unit area of surface Luminous exitance Density of light reflected or transmitted from a surface M Lm/m2 A surface reflecting or emitting 1 lumen per unit area Luminance (brightness) Intensity of light per unit area reflected or transmitted from a surface L Cd/m2 A surface reflecting or emitting light at the rate of 1 candela per unit of project area 1 meter (m) = 3.28 ft; 1 cd/m2 = 3.14 lm/m2 1 m2 = (3.28 ft)2 = ft2; 1 cd/in2 = 452 lm/ft2; 1fc = lux

33 Lamp Families and Some Common Lamps Types
* Although shown in this figure, these lamps are not considered efficient energy-saving lamps


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