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Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse,

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Presentation on theme: "Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse,"— Presentation transcript:

1 Authoring Game-based Interactive Narrative using Social Games and Comme il Faut
Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas and Noah Wardrip-Fruin

2 The Prom About high school kids and their dramatic lives in the week leading up to their prom A storytelling game The gameplay is about the fiction

3 The Prom

4 Social Games The primary mode of interaction for The Prom
Actions characters take to modify social state Influenced by Reiss’ basic needs Goffman’s dramaturgical analysis

5 An Angry Break Up Social Game

6 An Angry Break Up Social Game

7 An Angry Break Up Social Game

8 An Angry Break Up Social Game

9 An Angry Break Up Social Game

10 An Angry Break Up Social Game

11 An Angry Break Up Social Game

12 Comme il Faut A computational model of social interaction
Characters, relationships, social history, zeitgeist… Designed for player experience and not simulation Authoring Strategy for Game-based Interactive Narrative

13 Why Karen would want to break up with Robert
She has the character trait of jealous Her sense of romance is low with him He did something that could be cheating And possibly many more reasons…

14 The Social Fact Database
Every social action is collectively remembered This history influences character motivations How Karen knew Robert “cheated” on her Can trigger social statuses E.g. guilty, embarrassed, beat up on, etc.

15 The Cultural Knowledgebase

16 There are Many Outcomes to Social Games
If he didn’t cheat, she could just yell at him She could have made fun of him He could have rejected the social action i.e. convince her that it really wasn’t a big deal to dance with Lily Each outcome changes the social state differently

17 Authoring for Comme il Faut

18 Authoring for Interactive Narrative
It’s hard! Beads on a string Branching stories

19 Authoring for Interactive Narrative
Computation models and simulation help E.g. physics in FPS, mundane activity in The Sims

20 Exploring the Design Space

21 Conclusion Comme il Faut enables: Computational models
Specific stories Narratively meaningful player choice Computational models The gameplay of The Prom is the fiction

22 University of California at Santa Cruz
Questions? University of California at Santa Cruz Mike Treanor


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