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Published byBlake Austin Modified over 6 years ago
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iSpace A Fun-based Interactive & Collaborative Environment
Urban Planning and Spatial Information, FCU @ March 2, 2016
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Building Strategy 3 Goals in three years
Building AR-based visualization environment and agent-based modeling with AnyLogic tool Developing campus LBS tour navigation, serious games and teaching plans Building the GIS-based database and CAVE laboratory environment
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Goal@2014: Smart Show Room for Wisdom Cooperation Design
Building the GIS-based database and CAVE laboratory environment with kinesthetic guidance system Demo room and learning space. Taking the campus as an example, the system contains three modes: fly-through, drive, and vote. FX maker Axis3D VR (開發模組)
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Goal@2015 Smart Design for Intelligent Sharing
Developing campus tour guide and navigation based on ibeacon transmitter and location-based service (LBS) Collecting users’ location data and analyze the spatial behavior with big data analysis Developing serious games and teaching plans Learning basic concepts of land suitability and spatial design for disaster prevention Public participation design based on a social community platform New space for disaster shelter
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Goal@2016 Smart Simulation for Wisdom Design Making
Building AR-based visualization and mobile AR environment Extending the relationship between simulation of environmental information and human-computer interaction to the outdoors. Developing agent-based modeling with AnyLogic tool to simulate the actions and interactions of individuals or groups Evacuation simulation Passenger flow simulation Evacuation simulation Passenger flow simulation Alfred Chen, Cheng Chieh Hsu, Yu-Pin Ma, Meng-Jie Lin, 2015 Alfred Chen, ICCVAD 2015) Systematic Approach to Construct An Augmented Reality Display Platform
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