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Graphics Fundamentals
What you need to know to get started
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Units of Color Pixels: “dots” that make up a picture
Resolution: number of pixels in the whole picture (1024 x 768) Coordinates: pixel positions in some space Colors can be RGB or HSV or others
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Coordinate Spaces Unity
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Coordinate Spaces & the Display Pipeline
Object Space World Space Camera Space Image Space Screen Space
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Object vs World Space
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Camera Space
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Image Space Collapse frustum onto a rectangle
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Screen space Change into screen coordinates for display
Usually (0,0) is upper left pixel
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Transforms Transforms are how you convert from one coordinate system to another. Mostly matrix multiplications Affine Transforms = Preserve parallelism 3 Main transforms: Translate, Rotate, Scale
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Affine Transforms Translate Rotate Scale Shear
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Rotations: a point and axis
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