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Scan Conversion or Rasterization
Drawing lines, circles, and etc. on a grid implicitly involves approximation. The general process: Scan Conversion or Rasterization Ideally, the following properties should be considered smooth continuous pass through specified points uniform brightness efficient Computer Graphics, KKU. Lecture 6
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Line Drawing and Scan Conversion
There are three possible choices which are potentially useful. Explicit: y = f(x) y = m (x - x0) + y0 where m = dy/dx Parametric: x = f(t), y = f(t) x = x0 + t(x1 - x0), t in [0,1] y = y0 + t(y1 - y0) Implicit: f(x, y) = 0 F(x,y) = (x-x0)dy - (y-y0)dx if F(x,y) = 0 then (x,y) is on line F(x,y) > 0 then (x,y) is below line F(x,y) < 0 then (x,y) is above line Computer Graphics, KKU. Lecture 6
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Line Drawing - Algorithm 1
A Straightforward Implementation DrawLine(int x1,int y1, int x2,int y2, int color) { float y; int x; for (x=x1; x<=x2; x++) y = y1 + (x-x1)*(y2-y1)/(x2-x1) WritePixel(x, Round(y), color ); } Computer Graphics, KKU. Lecture 6
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Line Drawing - Algorithm 2
A Better Implementation DrawLine(int x1,int y1,int x2,int y2, int color) { float m,y; int dx,dy,x; dx = x2 - x1; dy = y2 - y1; m = dy/dx; y = y ; for (x=x1; x<=x2; x++) WritePixel(x, Floor(y), color ); y = y + m; } Computer Graphics, KKU. Lecture 6
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Line Drawing Algorithm Comparison
Advantages over Algorithm 1 eliminates multiplication improves speed Disadvantages round-off error builds up get pixel drift rounding and floating point arithmetic still time consuming works well only for |m| < 1 need to loop in y for |m| > 1 need to handle special cases Computer Graphics, KKU. Lecture 6
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Line Drawing - Midpoint Algorithm
The Midpoint or Bresenham’s Algorithm The midpoint algorithm is even better than the above algorithm in that it uses only integer calculations. It treats line drawing as a sequence of decisions. For each pixel that is drawn the next pixel will be either N or NE, as shown below. Computer Graphics, KKU. Lecture 6
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168 471 Computer Graphics, KKU. Lecture 6
Midpoint Algorithm The midpoint algorithm makes use of the implicit definition of the line, F(x,y) =0. The N/NE decisions are made as follows. d = F(xp + 1, yp + 0.5) if d < 0 line below midpoint choose E if d > 0 line above midpoint choose NE if E is chosen dnew = F(xp + 2, yp + 0.5) dnew- dold = F(xp + 2, yp + 0.5) F(xp + 1, yp + 0.5) Delta = d new -d old = dy Computer Graphics, KKU. Lecture 6
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168 471 Computer Graphics, KKU. Lecture 6
Midpoint Algorithm If NE is chosen dnew = F(xp+2, yp+1.5) Delta = dy-dx Initialization dstart = F(x0+1, y0+0.5) = (x0+1-x0)dy - (y0+0.5-y0)dx = dy-dx/2 Integer only algorithm F’(x,y) = 2 F(x,y) ; d’ = 2d d’start = 2dy - dx Delta’ = 2Delta Computer Graphics, KKU. Lecture 6
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Midpoint Algorithm for x1 < x2 and slope <= 1
DrawLine(int x1, int y1, int x2, int y2, int color) { int dx, dy, d, incE, incNE, x, y; dx = x2 - x1; dy = y2 - y1; d = 2*dy - dx; incE = 2*dy; incNE = 2*(dy - dx); y = y1; for (x=x1; x<=x2; x++) { WritePixel(x, y, color); if (d>0) { d = d + incNE; y = y + 1; } else { d = d + incE; } Computer Graphics, KKU. Lecture 6
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General Bressenham’s Algorithm
To generalize lines with arbitrary slopes consider symmetry between various octants and quadrants for m > 1, interchange roles of x and y, that is step in y direction, and decide whether the x value is above or below the line. If m > 1, and right endpoint is the first point, both x and y decrease. To ensure uniqueness, independent of direction, always choose upper (or lower) point if the line go through the mid-point. Handle special cases without invoking the algorithm: horizontal, vertical and diagonal lines Computer Graphics, KKU. Lecture 6
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Scan Converting Circles
Explicit: y = f(x) Usually, we draw a quarter circle by incrementing x from 0 to R in unit steps and solving for +y for each step. Parametric: - by stepping the angle from 0 to 90 - avoids large gaps but still insufficient. Implicit: f(x) = x2+y2-R2 If f(x,y) = 0 then it is on the circle. f(x,y) > 0 then it is outside the circle. f(x,y) < 0 then it is inside the circle. Computer Graphics, KKU. Lecture 6
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168 471 Computer Graphics, KKU. Lecture 6
Eight-way Symmetry Computer Graphics, KKU. Lecture 6
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Midpoint Circle Algorithm
dold = F(xp+1, yp+0.5) If dold < 0, E is chosen dnew = F(xp+2, yp-0.5) = dold+(2xp+3) DeltaE = 2xp+3 If dold >= 0, SE is chosen dnew = F(xp+2, yp-1.5) = dold+(2xp-2yp+5) DeltaSE = 2xp-2yp+5 Initialization dinit = 5/4 – R = 1 - R Computer Graphics, KKU. Lecture 6
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Midpoint Circle Algorithm (cont.)
Computer Graphics, KKU. Lecture 6
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Scan Converting Ellipses
2a is the length of the major axis along the x axis. 2b is the length of the minor axis along the y axis. The midpoint can also be applied to ellipses. For simplicity, we draw only the arc of the ellipse that lies in the first quadrant, the other three quadrants can be drawn by symmetry Computer Graphics, KKU. Lecture 6
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Scan Converting Ellipses: Algorithm
j > i in region 1 j < i in region 2 Firstly we divide the quadrant into two regions Boundary between the two regions is the point at which the curve has a slope of -1 the point at which the gradient vector has the i and j components of equal magnitude Computer Graphics, KKU. Lecture 6
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Ellipses: Algorithm (cont.)
At the next midpoint, if a2(yp-0.5)<=b2(xp+1), we switch region 1=>2 In region 1, choices are E and SE Initial condition: dinit = b2+a2(-b+0.25) For a move to E, dnew = dold+DeltaE with DeltaE = b2(2xp+3) For a move to SE, dnew = dold+DeltaSE with DeltaSE = b2(2xp+3)+a2(-2yp+2) In region 2, choices are S and SE Initial condition: dinit = b2(xp+0.5)2+a2((y-1)2-b2) For a move to S, dnew = dold+Deltas with Deltas = a2(-2yp+3) For a move to SE, dnew = dold+DeltaSE with DeltaSE = b2(2xp+2)+a2(-2yp+3) Stop in region 2 when the y value is zero. Computer Graphics, KKU. Lecture 6
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Midpoint Ellipse Algorithm
Computer Graphics, KKU. Lecture 6
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Midpoint Ellipse Algorithm (cont.)
Computer Graphics, KKU. Lecture 6
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