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Board Game Editor and Player Framework
Etienne Vouga Mike Friedman Joe Warren
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Overview Tools to quickly and easily digitize board games
Java Applet to play these board games over the internet Uses: Digital archiving Rapid prototyping
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Digitization Process Step 1: Scan board
Step 2: Define board topology using editor Step 3: Import common elements and rules from library Step 4: Add unique features using Java code
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Step 2 – Define Board Topology
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Step 3 – Import Library Code
Library provides functionality common to many games Turn manager Linear path movement Finding patterns on grid Manage cards
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Example Games Othello – 30 minutes, 100 lines
Connect Four – 30 minutes, 100 lines Snakes and Ladders – 20 minutes, 100 lines Stratego – 3 hours, 250 lines Risk – 1 day, 700 lines East of Thebes – 2 days, 1000 lines
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