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LaMar University Virtual Map
Dr. Stefan Andrei |Ankur Shah|Bharat kumar Tejwan|Chandrakant Rudani |Kishor Datta Gupta|Milin Joshi| Lamar University Problem Implementation Publication Any difficulty in design, coding and testing a modification should signal the need for re-design or re-coding. Modifications should fit easily into isolated and easy-to-find modules. If they do not, some re-design is probably needed. Modifications should become easier to make as the iterations progress. If they are not, there is a basic problem such as a design flaw or a proliferation of patches. Patches should normally be allowed to exist for only one or two iterations. Patches may be necessary to avoid redesigning during an implementation phase. Many universities provide 2D or 3D maps and even interactive maps. However, these maps do not provide a complete “interaction” with the user. Scan QR code(Android Apk download) “Modeling, Designing, and Implementing an Avatar-based Interactive Map”- BRAIN - Broad Research in Artificial Intelligence and Neuroscience, Edusoft Publishing, Vol. 7, No. 1, pp (2016). Procedure Solution Conclusion This platform provides a virtual view of the Lamar campus with buildings of interest. The avatar-based navigation game for the Lamar University campus can be a platform for Lamar University that serves numerous purposes alongside its main goal of navigation. We designed and developed a virtual realistic campus of Lamar University using agile software developing process. With a rapid prototyping, we converted each physical building into avatar-based virtual buildings. Our team is dedicatedly working on future enhancements and constantly keeping an eye on new requirements that can be helpful to everyone. Our team is continuously putting efforts on making virtual campus of Lamar University to be more realistic. Project Overview This project uses Unity’s Navigation & Path finding system to reach the selected destination along with several different components which makes Unity unique from different 3D games software. There are certain definitions from Unity software which we would like to introduce for the simplicity to understand the implementation of our project are then used in the classroom as teaching aids. Future Works We started work making 360 VR compatible and also prepare for Gps tracking. And street view conversion with real-time even news add system Stages Lamar map f Lamar map Placed 3d file ion map wireframe Wireframe with shaded Shaded wireframe Full textured Textured References Bimlesh Wadhwa, Stefan Andrei, Soo Yuen Jien. -Software Engineering- An Object Oriented Approach. McGraw Hill, Revised Edition, 2007. blogs.Unity3d.com/category/services/ [accessed on March 12, 2015] docs.Unity3d.com/Manual/class-NavMeshAgent.html [accessed on April 5, 2015] Acknowledgments We would like to express our sincere gratitude to our advisor Prof. Dr. Stefan Andrei (Chair of the Department of Computer Science, Lamar University) for the continuous support of our research project, for his patience, encouraging motivation, and knowledge. His guidance helped us in all the time of research. We also want to acknowledge the partial support from the “Center of Innovation, Commercialization, and Entrepreneurship (CICE)”, “the Dean’s Office of the College of Arts and Sciences”, “the College of Business”, “the College of Education”, and “College of Engineering”. We thank the Office of Finance and Operations, Lamar University, for providing the official LU building plans.
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