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User Experience Research Group
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Projects Mobi Life Mobile Content Communities
Tools for supporting mobile communities Between Mobi/ubi services for urban mobility CONTEXT Context-aware phones supporting HHI MobiLife Mobile services for world/group/self-awareness Wireless Woodstock Services Mobile content and services in mass events DRAMA Drama/theatre as a user study method Mobi Life
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People Matti Rantanen Antti Salovaara Antti Oulasvirta Sauli Tiitta
Martti Mäntylä Esko Kurvinen Giulio Iacucci Timo Saari
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HCI at UERG is…
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future-oriented, 3-10 years time perspective
Taking into account development of technology but also megatrends in the society Himanen, 2004 Mäntylä, 2004
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(Yesterday's computers filled rooms …
Adapted from lecture notes by Mäntylä, 2004
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… and so will tomorrow’s)
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“beyond the desktop”,
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consumer-oriented,
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constructive, InfoRadar CONTEXT CoffeeMug EventTagger
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Quasi Experimentation
informed, Empiria Ethnography Ethnomethodology Concept Design Low-Fi Prototyping Quasi Experimentation High-Fi Prototyping Field Trials Hypothesis formation Test construction Hypothesis-testing
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reflective, Aim for research methodology development also in practically oriented projects UCPCD Humanistic Research Strategy Bodystorming & roleplaying Trends analysis Ethnomethodological “resource analysis” Quasi-experimentation User data based use situation simulations ABA …
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international,
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and rising academically
Last year 5 journal articles 10 conference articles 2 technical reports 3 popular articles about us Academic activities SIGCHI Finland Reviewing for major conferences & journal
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Cool stuff going on just now
ARMI Attentional Resources in Mobile Interaction Mobile “quasi-experimentation”
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Cool stuff going on just now
DRAMA Interactive theatre about “osa-aikaeläkeläiset” vs. UCPCD
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Cool stuff going on just now
MC2 Concept innovation
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Cool stuff going on just now
Wireless Woodstock Services Neste Rally
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Cool stuff going on just now
Wireless Woodstock Services Hultsfred
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Future: Basic Research
User activities: cognitive resources, opportunities, restrictions Group activities: contribution of sociology, “shared cognition”, … Issues: What makes a pleasurable experience that leads to sustained use? Understand, name, predict … Ordinary experimental methodology does not apply as conditions cannot be controlled on the field. We now focus in everyday life of people. What about professional or media-oriented activities?
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Future: User Informed Design
Individual methods Process: UCPCD Mk II Process support Issues: User involvement in design? Difficult Room for user creativity with the result is still absolutely necessary Parallelism with technological development Inclusion of further viewpoints (business design)
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Future: Constructive Research
Interaction design Prototyping: lo-fi, hi-fi Toolkits, software engineering Issues: How to realise plentiful opportunities for co- operation within HIIT? The group’s present strength is not in interaction design (esp. multimodal interaction, novel technologies). Make or buy? Field test design, execution, analysis – more experience needed in larger scale tests
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