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Economic Policy Simulation and Optimization
Peter Le Computer Systems Research Period 2 5/28/2009
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Purpose Create feasible and simple economic (taxation and welfare) model Implement optimization algorithm effectively Help improve public policy through test runs and simulation data
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Economic Policy Government regulation Citizen feedback
Changes depending on demographics and economy
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Simulation Government/Citizen relationship over a 12 year cycle
Citizen objects consume, produce, spend, and are taxed Government welfare based on need/approval Society assessment based on citizen self- assessment, approval ratings, and government self-assessment
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Problems to Solve Realistic economic cycle Feasible demographics
Identifying ramifications of different policy change
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Simulation Optimization
Retrieve raw data and assess Multiple variables mean the best run isn’t necessarily optimal Optimization
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Background Data on taxes and welfare Not much previous research
Higher taxes, more government programs Upward trend of spending Not much previous research “Happiness” assessments
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Development Q1 Q2 Q3 Q4 Preliminary research Starting the model
Finishing the model Data handling and analysis Q3 Optimization research Coding the optimization stage Q4 Final optimization program Assessment of “best” policies
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The Cycle Given Citizen traits: Wealth, wealthAssessment
Given Government traits: Wealth, wealthAssessment, approvalRating, taxRate, welfareRate, salesTaxRate Monthly assessments to track progress
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Approval Government Wealth WealthAssessment Approval Rating Tax Rate Sales Tax Rate Responsiveness Taxes Welfare Population Wealth Approval WealthAssessment Work Rate Spending Rate FitnessEvaluation
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The Model Java, JGrasp Iterative Model allowing for multiple governments, citizen pools Input data → Read data → Cycle → Print data → Analyze data GNUPlot for data display Data somewhat arbitrary now but will look for more realistic data Optimization and randomization mitigates need for solid data
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Why Java? Alternatives: MASON, NetLogo
Not pre-packaged, but easily modifiable Agent based approach with outside genetic algorithm warrants relatively complex code Handling input/output
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Optimization Methods Genetic algorithm Hill Climbing Genetic Algorithm
Run tests Retrieve data, determine the “best” and “breed” them Repeat Advantage over Hill Climbing
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Genetic Algorithm Stochastic process Evolutionary process Problems
Crossbreed pairs with best data Converges to local maxima/minima Problems Locality Lots of variables
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Basic Genetic Algorithm
Model Data Output Assessment Sorting Basic Genetic Algorithm Mutation Breeding Selection
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Genetic Algorithm Test
Generation 1 Generation 6
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Specific Issues Multivariate crossover Overcoming local maxima
Tax rate (Income and sales) Welfare rate and criteria (Responsiveness) Overcoming local maxima Varying degrees of importance # of generations
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Model Results
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Run 1 Government Wealth Civilian Aggregate Wealth Economic Assessment
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Run 2 Government Wealth Civilian Aggregate Wealth Economic Assessment
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Run 9 Government Wealth Civilian Aggregate Wealth Economic Assessment
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Model Discussion Dual-curve behavior – elusive
Economic assessment generally curves downwards after variation lessens Governments gain wealth steadily Civilians gain or lose wealth, but converge to an equilibrium
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Model Discussion Government wealth always increases without deceleration Some sort of equilibrium for aggregate Citizen wealth Assessment is erratic Based on immediately previous data Based on ratios, large drops/gains are “forgotten”
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Genetic Algorithm Results
Early trial: Indication of a problem [Trial number, generation, assessment] 0, 0, 0, 1, 0, 2, 0, 3, 0, 4, NaN 0, 5, NaN 0, 6, NaN 0, 7, NaN 0, 8, NaN 0, 9, NaN NaN: Not a Number
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Test runs Most result in higher assessments
Some anomalic low assessments
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What’s going on? Ratio based assessment
Large debt or profit or zeros create calculation problems Government basically loses too much money Genetic algorithm doesn’t significantly result in lower assessments in most runs, but clearly there is a problem Local maxima
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Discussion If the citizenry’s gains are more drastic than the government’s losses, the citizenry approves Pattern of over-spending People want low taxes but benefits High spending, low revenue → debt Government spending doesn’t necessarily help the economy Model doesn’t change policy dynamically within a run
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Aftermath Modifiability accomplished
Initial data not particularly positive Many variables → data is hard to read What is “important”? Sustainable economies Genetic algorithm is a success, but the model’s success ultimately lies in the assessment
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Things to Work On A more fair assessment of the society
Current weights government and population importance equally One group may fail but the assessment isn’t indicative if the other succeeds enough Optimization tweaking Test more situations – different government structures
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Lessons Learned Variable data sets
Inferring trends and cause-effect relationships from data A clear objective is essential
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