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Published byBartholomew Blaise Higgins Modified over 6 years ago
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Help for Lab. 1 Subroutines calling Subroutines
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Lab 1 – Application stream
File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( ) else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2
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Topics tackled today Handling some “C++” keywords when programming assembly code Programming “subroutines called by subroutines” Programming “extern” variables Programming “volatile” variables Understanding what I did when
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Subroutine calling subroutine All void functions
File “bloodEnglishmanASM.asm” .extern _Fee__Fv; .extern _Fi__Fv; .extern _Fo__Fv; .section program; .global _Fum__Fv; _Fum__Fv: LINK 16; CALL _Fee __Fv; CALL _Fi __Fv; CALL _Fo__Fv; P0 = [FP +4]; UNLINK; _Fum__Fv.END: JUMP (P0); File “bloodEnglishmanCPP.cpp” void Fee(void); void Fi(void); void Fo(void); void Fum(void); void Fum(void) { Fee( ); Fi( ); Fo( ); }
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What nursery rhyme? Fe, Fi, Fo, Fum,
I smell the blood of an Englishman?
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Subroutine calling subroutine All integer functions
File “bloodEnglishmanASM.asm” .extern _Fee__Fi; .extern _Fi__Fi; .extern _Fo__Fi; .section program; .global _Fum__Fi; _Fum__Fi: // value passed in R0 LINK 16; R0 += 6; // pass parameter in R0 // R0 is dead – value is no longer needed CALL _Fee __Fi; R0 = 7; // pass parameter in R0 CALL _Fi __Fi; R0 = 8; // pass parameter in R0 CALL _Fo__Fi; P0 = [FP +4]; UNLINK; _Fum__Fi.END: JUMP (P0); File “bloodEnglishmanCPP.cpp” void Fee(int); void Fi(int); void Fo(int); void Fum(int); void Fum(int value) { Fee(6 + value); Fi(7); Fo(8); }
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Subroutine calling subroutine All integer functions -- WRONG
.extern _Fee__Fi; .extern _Fi__Fi; .extern _Fo__Fi; .section program; .global _Fum__Fi; _Fum__Fi: // value passed in R0 LINK 16; R0 = 6; // pass parameter in R0 CALL _Fee __Fi; R0 = 7; // pass parameter in R0 CALL _Fi __Fi; // Problem – can’t do this R0 destroyed R0 += 8; // pass parameter in R0 CALL _Fo__Fi; P0 = [FP +4]; UNLINK; _Fum__Fi.END: JUMP (P0); File “bloodEnglishmanCPP.cpp” void Fee(int); void Fi(int); void Fo(int); void Fum(int); void Fum(int value) { Fee(6); Fi(7); Fo(8 + value); }
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Subroutine calling integer subroutine Save R0 to stack frame
.section program; .global _Fum__Fi; _Fum__Fi: // value passed in R0 LINK (16 + 4); [FP + 20] = R0; R0 = 6; // pass parameter in R0 CALL _Fee __Fi; R0 = 7; // pass parameter in R0 CALL _Fi __Fi; R0 = [FP + 20]; // Recover R0 R0 += 8; // pass parameter in R0 CALL _Fo__Fi; P0 = [FP +4]; UNLINK; // This unlink discards 20 _Fum__Fi.END: JUMP (P0); File “bloodEnglishmanCPP.cpp” void Fee(int); void Fi(int); void Fo(int); void Fum(int); void Fum(int value) { Fee(6); Fi(7); Fo(8 + value); }
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Subroutine calling integer subroutine The way I remember the easiest
.section program; .global _Fum__Fi; _Fum__Fi: // value passed in R0 [--SP] = R7; // R7 always saved by other routines – SAVE before LINK R7 = R0; // Save R0 to R7 LINK 16 R0 = 6; // pass parameter in R0 CALL _Fee __Fi; R0 = 7; // pass parameter in R0 CALL _Fi __Fi; R0 = R7 // Recover R0 R0 += 8; // pass parameter in R0 CALL _Fo__Fi; P0 = [FP +4]; UNLINK; R7 = [SP++]; // Recover R7 AFTER unlink _Fum__Fi.END: JUMP (P0); File “bloodEnglishmanCPP.cpp” void Fee(int); void Fi(int); void Fo(int); void Fum(int); void Fum(int value) { Fee(6); Fi(7); Fo(8 + value); }
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long int and extern long int arrays long int * and extern long int *
.extern _thumb; .extern _thumbPt; .section L1_cache; .global _plumb; .var _plumb[5] = {1, 2, 3, 4, 5}; .global _pointers; .var _pointers[5]; .section program; File “PutInHisThumb.cpp” extern long int thumb[10]; extern long int *thumbPt[10]; long int plumb[5] = {1, 2, 3, 4, 5}; long int *pointers[6]; long int Jack(long int *goodboy) long int Jack(long int *goodboy{ long int sum; goodboy[3] = thumb[2] + plumb[1] }
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extern long int File “PutInHisThumb.cpp” extern long int thumb[10];
.extern _thumb; .section L1_cache; .global _plumb; _ var _plumb[5] = {1, 2, 3, 4, 5}; .section program; .global _Jack__FPl; // Pointer long _Jack__FPl: // pointer passed in R0 LINK 16; P0 = R0; // Use passed value as a pointer P1.L = _thumb; P1.H = _thumb; R0 = [P1 + (2 * 4)]; // LOAD P1.L = _plumb; P1.H = _plumb; R1= [P1 + (1 * 4)]; // LOAD R0 = R0 + R1; [P0 + (3 * 4)] = R0; // STORE P0 = [FP +4]; UNLINK; _ Jack__FPl .END:: JUMP (P0); File “PutInHisThumb.cpp” extern long int thumb[10]; long int plumb[5] = {1, 2, 3, 4, 5} long int Jack(long int *goodboy) long int Jack(long int *goodboy{ long int sum; goodboy[3] = thumb[2] + plumb[1] }
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extern volatile long int
.extern _thumb; .section L1_cache; .global _plumb[5] = {1, 2, 3, 4, 5}; .section program; .global _Jack__FPl; // Pointer long _Jack__FPl: // pointer passed in R0 LINK 16; P0 = R0; // Use passed value as a pointer // R0 is now dead – can reuse P1.L = _thumb; P1.H = _thumb; R0 = [P1 + (2 * 4)]; // LOAD P1.L = _plumb; P1.H = _plumb; R1= [P1 + (1 * 4)]; // LOAD R0 = R0 + R1; [P0 + (3 * 4)] = R0; // STORE P0 = [FP +4]; UNLINK; _Jack__FPl.END: JUMP (P0); File “PutInHisThumb.cpp” extern volatile long int thumb[10]; long int plumb[5] = {1, 2, 3, 4, 5} long int Jack(long int *goodboy) long int Jack(long int *goodboy{ long int sum; goodboy[3] = thumb[2] + plumb[1] }
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extern long int – optimized code
.extern _star; .extern _BlinkLight__Fv; .section program; .global _Wonderwhat__Fv; _Wonderwhat__Fv: LINK 16; P1.L = _star; P1.H = _star; R0 = [P1 + (2 * 4)]; // LOAD CC = R0 == 2; IF !CC JUMP DONE; LOOP: CALL _BlinkLight__Fv; JUMP LOOP; DONE: P0 = [FP +4]; UNLINK; _Wonderwhat__Fv .END: JUMP (P0); File “TwinkleTwinkle.cpp” extern long int star[10]; void WonderWhat(void); void BlinkLight(void); void WonderWhat(void) { while (star[2] == 2) { BlinkLight( ); } Either star[2] == 2, or it does not If star[2] == 2 then get an infinite loop otherwise BlinkLight( ) never called
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extern volatile long int optimized code -- WRONG
.extern _star; .extern _BlinkLight__Fv; .section program; .global _Wonderwhat__Fv; _Wonderwhat__Fv: LINK 16; P1.L = _star; P1.H = _star; LOOP: R0 = [P1 + (2 * 4)]; // KEEP LOADING CC = R0 == 2; // LOOP NEEDED IF !CC JUMP DONE; CALL _BlinkLight__Fv; JUMP LOOP; DONE: P0 = [FP +4]; UNLINK; _Wonderwhat__Fv .END: JUMP (P0); File “TwinkleTwinkle.cpp” extern volatile long int star[10]; void WonderWhat(void); void BlinkLight(void); void WonderWhat(void) { while (star[2] == 2) { BlinkLight( ); } star[2] == 2 MAY START OFF BEING 2 But since star is “volatile” then some external action may change it. Loop needed in optimized code if “volatile” memory value GOOD IDEA – WILL NOT WORK AS P1 is destroyed during CALL BlinkLight
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extern volatile long int optimized code -- CORRECT
.extern _star; .extern _BlinkLight__Fv; .section program; .global _Wonderwhat__Fv; _Wonderwhat__Fv: [--SP] = P5; // Save the non-volatile LINK 16; P5.L = _star; P5.H = _star; LOOP: R0 = [P5 + (2 * 4)]; // KEEP LOADING CC = R0 == 2; // LOOP NEEDED IF !CC JUMP DONE; CALL _BlinkLight__Fv; JUMP LOOP; DONE: P0 = [FP +4]; UNLINK; P5 = [SP++]; _Wonderwhat__Fv .END: JUMP (P0); File “TwinkleTwinkle.cpp” extern volatile long int star[10]; void WonderWhat(void); void BlinkLight(void); void WonderWhat(void) { while (star[2] == 2) { BlinkLight( ); } star[2] == 2 MAY START OFF BEING 2 But since star is “volatile” then some external action may change it. Loop needed in optimized code if “volatile” memory value
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Understanding what I did
Will look at things in more detail later in class But here are some ideas of why we did what we did
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LINK – what does it do A correction – Processor Programming Reference 4:17
Does all the following in one instruction [--SP] = RETS; [--SP] = FP; FP = SP; SP SP – 16; LINK ( ) Does all the following in one instruction [--SP] = RETS; [--SP] = FP; FP = SP; SP SP – 200; (Space for an array) SP SP – 16;
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UNLINK – what does it do LINK 16 UNLINK
Unlink does all the following in one instruction SP = FP; FP = [SP++]; RETS = [SP++]; LINK ( ) UNLINK Unlink does all the following in one instruction SP = FP; FP = [SP++]; RETS = [SP++];
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Subroutine calling subroutine All void functions
File “bloodEnglishmanASM.asm” .extern _Fee__Fv; defined elsewhere .extern _Fi__Fv; .extern _Fo__Fv; .section program; .global _Fum__Fv; _Fum__Fv: Since the other functions are coded “outside” or “external” to this file then we indicate that with the keyword .extern File “bloodEnglishmanCPP.cpp” void Fee(void); void Fi(void); void Fo(void); void Fum(void); void Fum(void) { }
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Subroutine calling subroutine All void functions
File “bloodEnglishmanASM.asm” .extern _Fee__Fv; .extern _Fi__Fv; .extern _Fo__Fv; .section program; .global _Fum__Fv; // Not “private” _Fum__Fv: Since we want other functions (coded “outside” or “external” to this file) to be able to use Fum( ) coded in this file we must “globalize” (tell everybody) this functions name with the keyword .global File “bloodEnglishmanCPP.cpp” void Fee(void); void Fi(void); void Fo(void); void Fum(void); void Fum(void) { }
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Subroutine calling subroutine All void functions
File “bloodEnglishmanASM.asm” .extern _Fee__Fv; .extern _Fi__Fv; .extern _Fo__Fv; .section program; .global _Fum__Fv; _Fum__Fv: LINK 16; // Save RETS to stack CALL _Fee __Fv; // Changes RETS CALL _Fi __Fv; // Changes RETS CALL _Fo__Fv; // Changes RETS P0 = [FP +4]; // Saved RETS into P0 UNLINK; // Saved RETS into RETS // and destroy (remove) stack frame _Fum__Fv.END: JUMP (P0); The LINK 16; operation saves this subroutine’s return address (stored in the “RETurn from Subroutine register” RETS) onto the stack. This allows the processor to use register RETS when it calls other subroutines – same was as the MIPS – different register name UNLINK restores (recovers, reads) RETS from the stack so we can exit this subroutine.
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Subroutine calling subroutine All integer functions
Can’t overload on the basis of return value Name mangle changes (Do not need to remember details in quizzes and exams – critical to get correct in labs) void Foo(void) _Foo__Fv int Foo(void) _Foo__Fv int Foo(int) _Foo__Fi int Foo(long int) _Foo__Fl int Foo(int *) _Foo__FPi Int Foo(long int *) _Foo_FPl
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Subroutine calling subroutine All integer functions
.extern _Fee__Fi; .extern _Fi__Fi; .extern _Fo__Fi; .section program; .global _Fum__Fi; _Fum__Fi: // value passed in R0 LINK 16; // R0 is unsaved R0 = 6; // pass parameter in R0 CALL _Fee __Fi; R0 = 7; // pass parameter in R0 CALL _Fi __Fi; R0 += 8; // pass parameter in R0 – WRONG VA:LUE CALL _Fo__Fi; P0 = [FP +4]; UNLINK; _Fum__Fi.END: JUMP (P0); void Fum(int value) { Fee(6); Fi(7); Fo(8 + value); } ALWAYS pass the parameter to the subroutine in R0 – very similar to MIPS Must save the passed value (in R0), otherwise it will be destroyed when we call the other subroutines while we use R0 to pass the parameter
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Subroutine calling subroutine All integer functions
.section program; .global _Fum__Fi; _Fum__Fi: // value passed in R0 [--SP] = R7; // Save volatile register R7 = R0; // Save passed value LINK 16; R0 = 6; // pass parameter in R0 CALL _Fee __Fi; R0 = 7; // pass parameter in R0 CALL _Fi __Fi; R0 = R7; // Recover passed value R0 += 8; // pass parameter in R0 CALL _Fo__Fi; P0 = [FP +4]; UNLINK; R7 = [SP++]; // Recover saved volatile register _Fum__Fi.END: JUMP (P0); void Fum(int value) { Fee(6); Fi(7); Fo(8 + value); } I always save a non-volatile register (R7) onto the stack -- and then save R0 into R7. Easier to remember and optimize ALWAYS pass the parameter to the subroutine in R0 – very similar to MIPS
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This file is in a project by itself
This file is in a project by itself. It compiles but does not link or run! Why not? A project containing only the file “PutInHisThumb.cpp” will not link and run because Very common error All projects must have a main( ) in them If you receive a message – can’t link to _main – when you are doing the laboratory – then this is the problem. File “PutInHisThumb.cpp” extern long int thumb[10]; long int plumb[5] = {1, 2, 3, 4, 5} long int Jack(long int *goodboy) long int Jack(long int *goodboy{ long int sum; goodboy[3] = thumb[2] + plumb[1] }
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These two files compile but does not link and run-- Why not?
File “main.cpp” extern long int thumb[10]; extern long int plumb[5] ; long int goodboy[10]; long int Jack(long int *goodboy) int main(void) { for (int count = 0; count < 10; count++) goodboy[count] = 0; Jack(goodboy); printf(“%d\n”, goodboy[3]); } File “PutInHisThumb.cpp” extern long int thumb[10]; long int plumb[5] = {1, 2, 3, 4, 5} long int Jack(long int *goodboy) long int Jack(long int *goodboy{ long int sum; goodboy[3] = thumb[2] + plumb[1] }
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This does not link and run Why not?
DECLARED IN ANOTHER FILE DECLARED IN THIS FILE File “main.cpp” extern long int thumb[10]; extern long int plumb[5] ; long int goodboy[10]; File “PutInHisThumb.cpp” extern long int thumb[10]; long int plumb[5] = {1, 2, 3, 4, 5} DECLARED IN ANOTHER FILE DECLARED IN THIS FILE IN NO FILE HAS MEMORY SPACE BEEN SET ASIDE FOR THE “THUMB” ARRAY
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This does link and run -- because all arrays have been given “space”
File “main.cpp” long int thumb[10] = {2, 4, 6, 8, 10}; extern long int plumb[5] ; long int goodboy[10]; long int Jack(long int *goodboy) int main(void) { for (int count = 0; count < 10; count++) goodboy[count] = 0; Jack(goodboy); printf(“%d\n”, goodboy[3]); } File “PutInHisThumb.cpp” extern long int thumb[10]; long int plumb[5] = {1, 2, 3, 4, 5} long int Jack(long int *goodboy) long int Jack(long int *goodboy{ long int sum; goodboy[3] = thumb[2] + plumb[1] }
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How can something in memory change like this
.extern _star; .extern _BlinkLight__Fv; .section program; .global _Wonderwhat__Fv; _Wonderwhat__Fv: LINK 16; P0 = R0; // Use passed value as a pointer P1.L = _thumb; P1.H = _thumb; LOOP: R0 = [P1 + (2 * 4)]; // KEEP LOADING CC = R0 == 2; // LOOP NEEDED IF !CC JUMP DONE; CALL _BlinkLight__Fv; JUMP LOOP; DONE: P0 = [FP +4]; UNLINK; _Wonderwhat__Fv .END: JUMP (P0); File “TwinkleTwinkle.cpp” extern volatile long int star[10]; void WonderWhat(void); void BlinkLight(void); void WonderWhat(void) { while (star[2] == 2) { BlinkLight( ); } star[2] == 2 MAY START OFF BEING 2 But since star is “volatile” then some external action may change it. Loop with repeated read needed in optimized code if “volatile” memory value
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Example from Lab. 1 Task 4 Lab. 1 Task 4 There is a main routine
There is an “interrupt audio” routine. Every 1 / s the interrupt routine “interrupts” (temporarily halts) main( ), then runs itself, and then returns control to main Interrupts run under “external control” when “something happens” switch changes or voltage changes -- unexpected Subroutines run under “internal control” ONLY WHEN CALLED – NEVER UNEXPECTED
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WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2
Example from Lab. 1 Task 4 File “main.cpp” volatile boolean mute_on = FALSE; long int ReadSwitches(void); int main( ) InitializeSwitches( ); InitializeAudio( ); StartInterrupts( ); while (1) { int value = ReadSwitches( ); // If switch pressed // – turn off sound; if (value == 0x100) mute_on = TRUE; else mute_on = FALSE; } File “interruptservice.cpp” extern volatile boolean mute_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } void Process_DataASM(void) { if (mute_on = = FALSE) MakeTheSound( ); WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2
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