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Learning Outcome By the end of this chapter, students are expected to be able to: Design State Machine Write Verilog State Machine by Boolean Algebra and.

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Presentation on theme: "Learning Outcome By the end of this chapter, students are expected to be able to: Design State Machine Write Verilog State Machine by Boolean Algebra and."— Presentation transcript:

1 EEE2243 Digital System Design Chapter 2: Verilog HDL (Sequential) by Muhazam Mustapha, February 2012

2 Learning Outcome By the end of this chapter, students are expected to be able to: Design State Machine Write Verilog State Machine by Boolean Algebra and by Behavior

3 Chapter Content Finite State Machine Controller Design

4 Finite State Machine Vahid §3.3 pg 122

5 Formalism Finite State Machine consists of:
A set of states A set of inputs A set of outputs An initial state A set of transitions depending on input conditions An action associated to each state that tells how the output value is computed Finite state machine is used to define sequential circuit behavior Vahid pg 126

6 Capturing FSM Behavior
Design of FSM at gate level (in introductory courses) are tedious because we have to manually design the combinational circuit, minimize the state, condition the flip-flop to change, etc At HDL level (intermediate courses), all those are done by software, and the actual hardware is provided by the FPGA which means in many cases minimization is irrelevant For this chapter, we will do only some minimization mentally

7 Capturing FSM Behavior
Scheme to capture FSM: List states Create transitions Refine FSM: mentally try to figure out if states can be reduce, circuit can be minimized Example and demo: Oscillator Counter design Vahid pg 129

8 Oscillator 1 On Off By Boolean Algebra By behavior clock clock
D Q 1 clk Q On Off clock module Osc(Q, clk); input clk; output Q; reg Q; clk) begin Q <= 0; #10; Q <= 1; #10; end endmodule module Osc(Q, clk); input clk; output Q; reg Q; clk) begin Q <= ~Q; #10; end endmodule By Boolean Algebra By behavior Vahid pg 504

9 Counter Counter is a sequential circuit that stores the no. times certain events occur – normally the clock pulses There are a few types of counters, but for our course we will only design synchronous counter with D flip-flop Counters are characterized by the no. of counts it can store in term of FSM this is called states Counters that store N counts (N states) is called mod N counters

10 Full Counter Mod N counters with N = 2n (n = no. registers) are called full counters Full counters use all available states that can be provided by the registers Just as the combinational circuits, full counters can also be defined in Verilog as Boolean Algebra or behavioral effectively there is only one way to define the counter by boolean approach – just as the boolean expression that defines it there are more than one ways to define by behavioral approach

11 4-Bit Full Counter Boolean Algebra Style
Current State Next State ABCD 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111 Defining counters (or any other FSM) as boolean algebra requires calculations involving excitation table:

12 4-Bit Full Counter Boolean Algebra Style
We can take the plain excitation equations, or minimize them: AB AB CD CD 1 1 AB AB CD CD 1 1

13 4-Bit Full Counter Boolean Algebra Style
The circuit: D Q D Q D Q D Q clk clk clk clk Q Q Q Q D C B A

14 4-Bit Full Counter Boolean Algebra Style
The Verilog code: module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk; c) begin clk[3] <= ~clk[3]; clk[2] <= ~clk[2]&clk[3] | clk[2]&~clk[3]; clk[1] <= clk[1]&~clk[2] | clk[1]&~clk[3] | ~clk[1]&clk[2]&clk[3]; clk[0] <= clk[0]&~clk[1] | clk[0]&~clk[2] | clk[0]&~clk[3] | ~clk[0]&clk[1]&clk[2]&clk[3]; end endmodule

15 4-Bit Full Counter Boolean Algebra Style
Or Verilog code with keyword wire to structure your code: module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk; wire AND1, AND2, AND3; wire AND4, AND5, AND6; wire AND7, AND8, AND9; assign AND1 = ~clk[2]&clk[3]; assign AND2 = clk[2]&~clk[3]; assign AND3 = clk[1]&~clk[2]; assign AND4 = clk[1]&~clk[3]; assign AND5 = ~clk[1]&clk[2]&clk[3]; assign AND6 = clk[0]&~clk[1]; assign AND7 = clk[0]&~clk[2]; assign AND8 = clk[0]&~clk[3]; assign AND9 = ~clk[0]&clk[1]&clk[2]&clk[3]; c) begin clk[3] <= ~clk[3]; clk[2] <= AND1|AND2; clk[1] <= AND3|AND4|AND5; clk[0] <= AND6|AND7|AND8|AND9; end endmodule

16 4-Bit Full Counter Behavioral Style
The Verilog code: Or: module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk; c) case (clk) : clk = 1; : clk = 2; : clk = 3; : clk = 4; : clk = 5; : clk = 6; : clk = 7; : clk = 8; : clk = 9; : clk = 10; : clk = 11; : clk = 12; : clk = 13; : clk = 14; : clk = 15; : clk = 0; endcase endmodule module FC4Bit(c, clk); input c; output [3:0] clk; reg [3:0] clk; c) clk <= clk+1; endmodule

17 Partial Counter Mod N counters with N < 2n (n = no. registers) are called partial counters Partial counters don’t use all available states that can be provided by the registers The counting sequence skips some states in order to produce the required counting mod

18 3-Bit Partial Counter Behavioral Style
3-bit mod 5 counter with initial value 2 (keyword initial): module FC4Bit(c, clk); input c; output [2:0] clk; reg [2:0] clk; initial clk <= 2; c) begin if (clk == 6) clk <= 2; else clk <= clk+1; end endmodule Try on your own the Boolean style to write this counter, as well as other ways to write the behavior code

19 Controller Design Vahid §3.3 pg 132

20 Controller A controller is an FSM in form of a counter with certain output produced when it is in a specific state We specify the machine as general construct, then the actual implementation depends on the actual hardware We just specify FSM in a standard architecture FSM inputs I O FSM outputs Combinational logic S m m-bit state register m clk N Vahid pg 132

21 Controller Steps Vahid pg modified

22 Controller Design Discussion
Want generate sequence 0001, 0011, 1100, 1000, (repeat) Each value for one clock cycle Common, e.g., to create pattern in 4 lights, or control magnets of a “stepper motor” Step 2: Create architecture Combinational logic n0 s1 s0 n1 clk State register w x y z Step 1: Create FSM A B D wxyz=0001 wxyz=1000 wxyz=0011 wxyz=1100 C Inputs: none; Outputs: w,x,y,z A B D wxyz=0001 wxyz=1000 wxyz=0011 wxyz=1100 C Inputs: none; Outputs: w,x,y,z Step 3: Encode states 00 01 10 11 clk State register w x y z FSM outputs n0 s0 s1 n1 Step 4: Create state table w = s1 x = s1s0’ y = s1’s0 z = s1’ n1 = s1 xor s0 n0 = s0’ a Step 5: Create combinational circuit Vahid slide


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