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Character Design for Animation and Games

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Presentation on theme: "Character Design for Animation and Games"— Presentation transcript:

1 Character Design for Animation and Games
Week 2b: Introduction to 3D Character Modeling

2 Super Hero Teams: Varied sizes and powers for different attacks and defense
Teen Titans: (1) Strength/ Network, (2) Strategist, (3) Flight/ Strength/ Power Blasts, (4) Shape Changer, (5) Mental/ Magic Powers

3 Super Hero Teams: Varied sizes and powers for different attacks and defense Also, a careful balance of personalities. Original X-Men: (1) Mental Powers/ Change, (2) Flight/ Morality, (3) Eyeblasts, Strategy/ Control, (4) Strength & Agility, Scientific Brilliance/ Curiosity, (5) Ice Forms/ Comic Relief

4 Super Hero Teams: Varied sizes and powers for different attacks and defense International, adult, new personality balance. All-New X-Men: (1) Eyeblasts, Strategy/ Continuity /USA, (2) Weather Control/ Innocence/ Kenya, (3) Teleportation, Agility/ Comedy/ Germany, (4) Enhanced senses, healing, and skeleton/ Ethics/ Canada, (5) Strength, impervious/ Kindness / USSR

5 Super Hero Teams: Complimentary powers
Hero Powers working together Big-tosses-small: “Fastball Special”

6 Super Hero Teams: Related costumes
New Mutants: Unified Student Uniforms: Where is variation? Varied Graduation Costumes: Where is commonality?

7 EXERCISE 1: Photoshop Painting Practice
Open the provided Photoshop file with face LineArt (Frazetta) and painted color reference (Freud). Add art to each layer. Set brush to solid with pen pressure, at 100% opacity. ColorPick color swatches for your palette. Lay down a neutral BaseColor. With a big brush, quickly fill art with main color choices. With a medium brush, add shadows and highlights (black and white at 30% or blocks of analogous colors). Soften transitions with Push-Pull process: Set Brush to 30% opacity ColorPick one side, paint over transition to build color in multiple strokes. ColorPick other side, paint over transition to build color in multiple strokes. Go back and forth until satisfied.

8 Autodesk Maya: Polygon Modeling Tools
RightClick-hold an object for Component Selection Modes. MultiCut to define Faces to Extrude. Connect Edges to increase detail/curves. Transform: doubleclick edges or select around rows of vertices to move, rotate, or scale. Non-uniform scale to flatten. Bevel to duplicate edges or vertices. Delete to make a hole, Bridge Edges or FillHole to fill. VERTICES: Connect, MultiCut, TargetWeld, Merge. Remove edges and their verts: [Ctrl]+[Backspace] CreatePoly to define a complex starting shape. Define a form: MultiCut 2 parallel edge loops, move 1 out. Polish: Use SoftenEdge or HardenEdge to clarify forms

9 EXERCISE 2: Maya 3D Character Development
REFERENCE IMAGE PLANE: Create an actual plane or an image plane to display the reference image. If using an actual plane, apply a material from the Hypershade with the reference JPG as the color channel. Hit [6] to view textures. Move the plane behind the zero line, add it to its own layer, and freeze.

10 EXERCISE 2: Maya 3D Character Development: Body
TORSO: Start with a Cylinder: 8 sides, 5-6 divisions high. Size to fit the reference image torso from crotch to neck. FrontView: Select rows of vertices and Scale out UNIFORMLY to match body curves. Select left half Polygons and Delete. DuplicateSpecial as Instance and move/rotate to cover side view. Adjust vertices to match profile shape (bean). LIMBS: Remove center line from top and bottom hexagons in side view. Select those two faces and Extrude for arm and leg. Use Connect to add joint and curve details. EXTREMITIES: Hands and shoes are made through MultiCut and Extrude. Extrude x3 the wrist and the palm, cut finger shapes, extrude the fingers, use Connect on Edges and Scale to define joints. BODY VIDEO TUTORIAL : bit.ly/295s8h2

11 Homework #4: Heroes Part 2
3D: Watch 2 videos and “complete” your practice-character from class (all parts, some details): BODY: bit.ly/295s8h2 HEAD: bit.ly/293HvUd Start with the main hero designed in the previous homework, build a team of at least 3 more heroes. Consider complementary abilities and related costume shape/color elements. All 4 hero team members as “polished” Hero-in-costume drawings, at least 1 painted. Post 3D Render and image JPGs to hw4 folder in Piazza by noon Tuesday: piazza.com/class/ippn0kwpb904xh

12 Post-Class Viewing: One Punch Man s1ep1
A remarkable exploration of the superhero/monster genre, expanding on a ridiculous premise: a super-being who destroys anyone he hits with a single punch.


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