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Instructor: Dr. Wen-Hung Liao 3/7/2017
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Outline Course Instructor Multimedia Basics
Graphics and Image Data Representation Color in Image and Video Fundamental Concepts in Video Basic of Digital Audio Social Multimedia Computing Readings
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Multimedia Basics Chapter 3 : Graphics and Image Data Representation
Chapter 4: Color in Image and Video Chapter 5: Fundamental Concepts in Video Chapter 6: Basic of Digital Audio
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Chapter 5 Fundamental Concepts in Video 5.1 Analog video
5.2 Digital video 5.3 Video display interfaces 5.4 3D Video and TV
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Chapter 5 Fundamental Concepts in Video 5.1 Analog video
5.2 Digital video 5.3 Video display interfaces 5.4 3D Video and TV
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Chapter 5: Digital Video
Ultra High Definition TV (UHDTV): 4K UHDTV: 2160P 8K UHDTV: 4320P Aspect ratio is 16:9 Bit-depth can be up to 12 bits Chroma subsampling can be 4:2:0 or 4:2:2. The supported frame rate has been gradually increased to 120 fps.
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Chapter 5 Video Display Interfaces: Analog
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Chapter 5 Video Display Interfaces: Digital
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Chapter 5: 3D Video and TV Monocular cues for 3D Perception Shading
Perspective scaling Relative size Texture gradient Blur gradient Haze Occlusion Motion parallax
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Chapter 5: 3D Video and TV Binocular cues for 3D Perception: Stereo Vision Middlebury Stereo Datasets
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Chapter 5 Viewing 3D content with glasses:
3D Movie Using Colored Glasses 3D Movies Using Circularly Polarized Glasses 3D TV with Shutter Glasses
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Chapter 5 The Vergence-Accommodation Conflict
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Chapter 5 Autostereoscopic (Glasses-Free) Display Devices
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Chapter 5: 3D Video and TV Disparity Manipulation in 3D Content Creation 3D-TV content creation: automatic 2D-to-3D video conversion.
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Chapter 6 Basics of Digital Audio 6.1 Digitization of sound
6.2 MIDI: Music Instrument Digital Interface 6.3 Quantization and transmission of audio
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The Ponoplayer Can you hear the difference?
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Spectrogram Praat: doing phonetics by computer
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Tian, Yonghong, et al. "Social multimedia computing. " Computer 43
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CHARACTERIZATION OF SOCIAL MULTIMEDIA
Mor Naaman’s definition of social multimedia: an online source of multimedia resources that fosters an environment of significant individual participation and that promotes community curation, discussion and re-use of content.
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Three Types of Interaction
Content interaction between multimedia Social interaction around multimedia Social interaction captured in multimedia
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Expanded Definition “multimedia resources and applications designed to be disseminated through social interaction or be used to capture social activity and interaction”
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Two views of social multimedia computing
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Related Research Areas
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Major Application Areas
Online content-sharing services and communities Multimedia communication Social multimedia search Interactive services and entertainment Healthcare Security applications
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Research Issues
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