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Towards a New, Accurate, and Efficient Approach for Simulating Grain Growth
Emanuel (Menachem) Lazar, Princeton Robert D. MacPherson, IAS David J. Srolovitz, Yeshiva Computational Materials Science Network Northeastern University April 2-3, 2008
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Background
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Background Von Neumann 1952 Mullins 1956
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Surface Evolver Program
Minimizes surfaces under constraints Tracks vertices, edges, faces, and bodies Used for grain growth simulations Begin with Voronoi tessellations
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Evolver Data
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Refining edges and relaxing
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Evolver Data with Relaxed Edges
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Algorithm Design Devise efficient algorithm satisfying vNM law
Approach: Localize LHS Localize RHS
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Method Localizing curvature for free body
Integral of curvature is the turning angle, a αi
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Method Locale area changes for discretized shape
Area change of triangle = area change of body Move vertex so that v
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Method αi
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Method Real grains have neighbors and thus also triple junctions.
Points along edges we can move as above. How do we move triple junctions?
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Method Method Move triple points to satisfy No ambiguities
Works even when angle at triple junction is not a=p/3 αi
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Putting this all together…
i – vertices along edges j – triple points n – number of neighbors
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Exact von Neumann Algorithm
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Generalize vNM to 3d MacPherson and Srolovitz (Nature 2007)
Isotropic boundary properties
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Mean Width Integral of mean curvature
If we discretize a grain shape in 3d as an arbitrary polyhedron:
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Localizing Localize LHS Localize RHS
The key is to insure that the angles along the triple lines are properly represented
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Localizing
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Localizing
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Single Step in 3d Grain Growth Simulation using Surface Evolver
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Single Step in 3d Grain Growth Simulation with Exact von Neumann Algorithm
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Conclusions Using exact vNM relation in any dimension allows us to perform simulations on a much coarser mesh but still “exactly” satisfy TJ BCs Easily implemented in Surface Evolver Future: Asymptotic grain structures Appropriate metrics for describing correlations in microstructure
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Thank you Ken Brakke and Dan Lewis
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