Download presentation
Presentation is loading. Please wait.
1
PHYSICS Applied Mechanics
2
pressure increases with depth
liquid / gas Pressure in a fluid At sea level, pressure = patm h1 p1 = patm + gh1 pressure increases with depth h2 p2 = patm + gh2 p = gh
3
Quick Check x container p = gh liquid Which graph shows how the pressure p varies with height x above the base of the container? A B C D p p p p x x x x
4
Quick Check x container p = gh Liquid Liquid of twice density Which graph shows how the pressure p varies with height x above the base of the container? A B C D p p p p x x x x
5
pressure increases with depth
Upthrust At sea level, pressure = patm h1 low pressure p1 = patm + gh1 pressure increases with depth h2 p2 = patm + gh2 p = gh HIGH PRESSURE UPTHRUST
6
Upthrust UPTHRUST
7
Fish floats
10
How to calculate the upthrust?
Calculate upthrust How to calculate the upthrust? UPTHRUST
11
Upthrust = weight of fluid displaced
weight of fluid displaced = upthrust
12
Upthrust = weight of fluid displaced
spring balance T = 9 N T = 6 N T = 5 N 9 N 9 N W = 9 N U = 3 N U = 4 N weighing machine
13
Upthrust = weight of fluid displaced
patm+ patm+ gh2
14
Upthrust = weight of fluid displaced
Quick Check 2
15
Principle of flotation
16
Principle of flotation
17
Principle of flotation
18
Principle of flotation
When upthrust = weight, object floats
19
Principle of flotation
Object may float totally immersed
20
Principle of flotation
But what if the object is totally immersed and the upthrust is still less than the weight?
21
Principle of flotation
upthrust = weight When upthrust = weight, object floats
22
Principle of flotation
What if the object is pushed down underwater and let go … What will happen? upthrust > weight
23
Principle of flotation
24
Principle of flotation
upthrust = weight When upthrust becomes equal to weight, object floats
25
Principle of flotation
Upthrust depends on how much volume is immersed / displaced When upthrust = weight, object floats in equilibrium
26
Quick Check Three objects of equal volume are in equilibrium A
UA > WA UB = WB UC < WC B UC = WC C UA = WA D
27
When object is not moving, the friction is called static friction.
When object is moving, the friction is called kinetic friction.
28
Static Friction > Kinetic Friction
29
Viscous force When object is moving inside a fluid, it experiences viscous force e.g. air resistance, water resistance water air As water is denser than air, object will hit more water molecules than air molecules, so water resistance > air resistance
30
Viscous force increases with speed
The faster the object moving, the greater the force in hitting the molecules, the greater the resistance. water air
31
Terminal Velocity (object falling in air)
Object released from rest: v = 0 m s-1 a = g = 9.81 m s-2 mg t v Fv v = 3 m s-1 a = 4 m s-2 mg
32
Terminal Velocity (object falling in air)
Object released from rest: v = 0 m s-1 a = g = 9.81 m s-2 mg v Fv v = 3 m s-1 a = 4 m s-2 mg Fv t v = 4 m s-1 a = 2 m s-2 mg
33
Terminal Velocity (object falling in air)
Object released from rest: v = 0 m s-1 a = g = 9.81 m s-2 mg v Fv terminal velocity v = 3 m s-1 a = 4 m s-2 mg Fv t v = 4 m s-1 a = 2 m s-2 mg Fv v = 5 m s-1 a = 0 m s-2 mg
34
Object released and falling After fallen distance x
Quick Check Object released and falling in air in vacuum After fallen distance x tair vair aair t0 v0 a0 time taken velocity acceleration A tair < t0 vair < v0 aair < a0 B tair = t0 aair = a0 C tair > t0 D
35
Falling vs moving up in air
falling in air moving up in air Fv Fv v v mg mg viscous force opposite to weight viscous force and weight same direction lesser accelerating force greater decelerating force
36
object thrown up with same speed at same height
Quick Check a = initial deceleration t = time to reach the top s = maximum height u u in air in vacuum object thrown up with same speed at same height initial decn time to top max. height A aair > a0 tair < t0 sair < s0 B aair = a0 tair = t0 C tair > t0 D
37
Quick Check 3
38
Projectile Motion u
39
Projectile Motion t = 1 s 50 m s-1 When t = 1 s, sx = 50 1 = 50 m
40
Projectile Motion t = 1 s 50 m s-1 sy = uyt + ½gt2 = 0 + ½g(1)2 = 5 m
41
Projectile Motion t = 2 s 50 m s-1 sx = uxt = 50 2 = 100 m
sy = uyt + ½gt2 = 0 + ½g(2)2 = 20 m 50 m 50 m
42
Projectile Motion t = 3 s 50 m s-1 sx = uxt = 50 3 = 150 m
sy = uyt + ½gt2 = 0 + ½g(3)2 = 45 m 50 m 50 m
43
Projectile Motion t = 4 s 50 m s-1 sx = uxt = 50 4 = 200 m
sy = uyt + ½gt2 = 0 + ½g(4)2 = 80 m 50 m 50 m
44
Projectile Motion t = 5 s 50 m s-1 sx = uxt = 50 5 = 250 m
sy = uyt + ½gt2 = 0 + ½g(5)2 = 125 m 50 m 50 m
45
Projectile Motion t = 6 s 50 m s-1 sx = uxt = 50 6 = 300 m
sy = uyt + ½gt2 = 0 + ½g(6)2 = 180 m 50 m 50 m
46
Projectile Motion (with air resistance)
50 m s-1 50 m 50 m
47
Quick Check 4
48
Quick Check 4
49
Question to think about…
Suppose You have some ice floating in a glass of water. When the ice melts, does the water level A rise B fall C stay the same
50
Question to think about…
Suppose you are on a boat floating in a lake. A large stone is on the boat. You take the stone and drop it into the water. Will the water level A rise B fall C stay the same
51
THE END
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.