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Wei Yan Yehuda Kalay University of California, Berkeley
SIMULATING HUMAN BEHAVIOR IN BUILT ENVIRONMENTS Wei Yan Yehuda Kalay University of California, Berkeley
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Human behavior in built environments
Sproul Plaza UC Berkeley
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Behavior simulation Simulated Sproul Plaza, Berkeley
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Predicting behavior Behavior patterns in New York City plazas, William Whyte, 1980
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Predicting behavior Whyte’s question: Our question:
why some places work well, other do not? Our question: how can we predict which places will work well, which ones will not? Behavior patterns in New York City plazas, William Whyte, 1980
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Methodology Develop virtual users with behavioral traits.
Add usability traits to the environment, as locational input to the VUsers. Assure that the simulated behavior corresponds to actual behavior.
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Video Tracking Statistics
Methodology Behavior Simulation Video Tracking Statistics Verification Environment Modeling Usability Geometry User Modeling Behavior Geometry Perception
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Environment modeling Measurements in Sproul Plaza
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Environment modeling 2D DXF
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Environment modeling Usability Model – Discrete Space Model
Step cell Cell Properties: Sittable? In the sun or in the shade? Occupied by a user? ……… Ground cell Fountain side cell Fountain water cell Bench cell Usability Model – Discrete Space Model
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Environment modeling 3D VRML
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User modeling Human form. Human movement. Human traits: shortest path
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User modeling Human form. Human movement. Human traits:
modified shortest path
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User modeling – social space
Personal-space bubble (Deasy, 1985) Personal space Social space (closer) Social space (farther) Public distance Proxemics (Hall, 1966)
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User modeling - movement
Artificial Life. Boids (Reynolds, 1999)
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User modeling – goals & preferences
Poisson distribution for arrival rates Sproul Plaza UC Berkeley Summer 2003
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User modeling – goals & preferences
William Whyte, 1980
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User modeling – video tracking system
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User modeling – video tracking system
Target region highlighted: people at the fountain Background subtraction Foreground image Intensity thresholding
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User modeling – statistics
Numbers of people entering the plaza on different days Numbers of people sitting in different places on different days
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User modeling – paths
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Results - simulation
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Results – design alternatives
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Conclusions
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Conclusions Computers in design processes:
representation synthesis evaluation Evaluation of physical factors: structures energy etc. Evaluation of human factors: behavior learning behavior modeling/simulation
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