Download presentation
Presentation is loading. Please wait.
1
Introduction to Prototyping
2
Objectives for today Learn about design methods, specifically LoFi (paper) prototyping
3
Interaction Design Prototypes
May consist of … a series of screen sketches a storyboard, i.e. a cartoon-like series of scenes a Powerpoint slide show a video simulating the use of a system a lump of wood (e.g. a handheld device) a cardboard mock-up a piece of software with limited functionality written in the target language or in another language
4
Why prototype? Evaluation and feedback are central to interaction design Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing Team members can communicate effectively You can test out ideas for yourself It encourages reflection: very important aspect of design Prototypes answer questions, and support designers in choosing between alternatives
5
What to prototype? Screen layouts and information display
Work flow, task design Technical issues Difficult, controversial, critical areas
6
Low-fidelity (LoFi) Prototypes
Quick and cheap to make, easy to change Use a medium which is unlike the final medium, e.g. paper, cardboard Examples sketches of screens, task sequences, etc ‘Post-it’ notes storyboards ‘Wizard-of-Oz’
12
Surprisingly… In many circumstances, LoFi prototypes work better than HiFi prototypes Why? The goal is to try out lots of ideas fast, early in development (when changes are cheap) “To get a good idea, get lots of ideas” HiFi prototypes take too long to develop
13
Surprisingly… Testers focus on superficial issues rather than content
Developers resist changes HiFi prototypes can set unrealistic expectations A single bug in a HiFi prototype can halt testing Downside of LoFi prototypes: hard to envision course of an interaction Storyboards help
14
Need a “toolkit” for making LoFi prototypes
Construction paper Note cards Post-it notes Scissors Glue, tape Lots of paper copies of standard GUI elements: text fields, buttons, check boxes, radio buttons, labels, etc.
15
For More Information… http://www.snyderconsulting.net/us-paper.pdf
16
Let’s go to the Film First 3 chapters of Nielsen DVD
17
Prototyping Exercise #1
By yourself Sketch an interface for the following device An automated teller machine That also sells postage stamps “Sells” rolls of coins And converts Euros, Canadian Dollars, British Pounds, and Mexican Pesos into US Dollars
18
Next Steps Project Next class Paper prototype due in one week
More on prototyping and design
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.