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Teaching Computational Thinking with Games, Simulations and Animations
The Zombie Apocalypse Teaching Computational Thinking with Games, Simulations and Animations
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How most kids react when they think about computer programming.
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C O D E meets Pop Culture
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C O D E
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Game Design, Simulations, and Animation
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Free training* Free access to software in exchange for data collection *Scalable Game Design Summer Institute – CU Boulder
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Meh.
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Design Notebook Entry 1.0 :
The Story of the Contagion (Zombie Style) After viewing the simulation, discuss and compose the “story” of the simulation.
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Design Notebook Entry 1.0 :
The Story of the Contagion (Zombie Style) A LAB loses containment of a hot VIRUS, exposing SCIENTISTS to a disease. They have a chance of becoming ZOMBIES. The ZOMBIES move on the GROUND, escaping the Lab, and biting CITIZENS and possibly turning them into Zombies. CITIZENS who encounter the STORE may become FIGHTERS. Zombies that encounter Fighters may die, but Fighters may turn into Zombies. Citizens and Fighters who encounter the Virus may also become Zombies. No agents may walk on the BARRIERS (may be represented as rivers, buildings or walls).
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Design Notebook Entry 1.1 :
The Decision Tree (Microsoft Developer Network)
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Design Notebook Entry 1.1 :
The Decision Tree
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Acting out the Decision Tree Loop
Activity: Acting out the Decision Tree Loop
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Bitten _____ Armed _____ Zombified _____ Killed _____
Design Notebook Entry 1.2 Global Variables Set the probability (percent chance) of being: Infected _____ Bitten _____ Armed _____ Zombified _____ Killed _____
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Simulation Properties – Global Variables & Data Points
Time to Code! If – Conditions Then – Actions Methods – Loops Simulation Properties – Global Variables & Data Points
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Questions? Mollie Kelleher
Contact: Mollie Kelleher Altona Middle School Interested in the Scalable Game Design Summer Institute? Go to: The next Scalable Game Design Summer Institute will be June 6-10, 2017 at the University of Colorado Boulder. The focus will be on science and math simulation building and arts-based game design using AgentCubes Online. Applications will open in January for research participants, and in March for paid attendees.
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