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Alex Taubman Mentor: Professor Warschauer August 28, 2009
Video Games and Learning Alex Taubman Mentor: Professor Warschauer August 28, 2009
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My Research Question James Paul Gee
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Differences in Gaming Socio-economic status Gender
Amount of experience with games
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The Games
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The Survey
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Survey Statistics 0/17 considered “hardcore” gamer/addict
5/17 considered themselves gamers these 5 we consider “expert gamers” other 12 are “amateur gamers” 12/17 subjects had played video games within the last week.
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Common Codes Probing Principle – the gamer takes an action and forms a hypothesis to determine the usefulness of an action Discovery Principle – the gamer learns something new within the game Design Principle – the gamer learns or reflects upon a design decision Semiotic Domains Principle – the gamer masters sign systems and symbols within the game so strongly that they have mastery over a specific aspect
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Expert vs. Amateur Gamer - Pikmin
Expert Gamer – 93 total codes Amateur Gamer – 62 total codes
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Future Plans Statistical Analysis: correlations, cross-tabs.
Develop more information regarding differences in gaming between socio-economic status gender expert/amateur Systematic video observation Reflective practice
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