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INTRODUCTION TO DESIGN THINKING
23-27 JANUARY 2017
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BELO CAMPUS AGENDA Friday 09:00 Welcome 09:10
Warmup: Marshmallow challenge 09:40 New brief 09:50 Empathize 10:30 Break 10:50 Define 11:30 Ideate 12:00 Prototype 12:30 Lunch 13:30 Test & improve prototype 14:30 Final solution report and Pitch preparation 15:30 Pitch 16:10 Selection of the best project by classroom (votes) 16:20 Post on platform "best project pitch" 16:30 End of the seminar BELO CAMPUS AGENDA EMPATHIZE DEFINE IDEATE PROTOTYPE TEST
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The Marshmallow Challenge
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IMPROVE the Belo winner welcome gift for new Skema students
NEW BRIEF IMPROVE the Belo winner welcome gift for new Skema students Road Trip Bag: a power bank, a scratch map, 50% discount on the numerical Guide du Routard and candies. Budget: €20
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EMPATHIZE 40 MIN Interview guide preparation Analyze your previous research. Watch SKEMA Experts videos. Redesign your interview guide. New ethnographic interviews: observe, take notes! ASK WHY! Ethnographic research
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DEFINE 40 MIN Include new findings in your Empathy Map. Revise it!
Debrief: Insights analysis Include new findings in your Empathy Map. Revise it! 1.Update empathy map. 2.Analyze winner project in light of you new research 3.New POV Definition of a Point Of View Rewrite your POV: short, specific and sexy. Your unique statement of the problem as informed by empathy for the user.
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Selection of one solution
IDEATE 30 MIN Is the Belo winner project compatible with your findings and your new empathy map? Ideate improvements! If you wanna have a good idea, have lots of ideas! Scratch! Be visual! Brainstorming Selection of one solution Rank the solutions and pick the best one No multi-tasking! Don’t fragment the thinking of the group.
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PROTOTYPE 30 MIN Be visual, be creative, use your inner child!
Learning tool – meant for interaction and feedback. Prototyping lunch break
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TEST 60 MIN Test your prototype. Seek learning not validation!
Tests guide preparation Test your prototype. Seek learning not validation! Ask WHY, observe reactions. Be an anthropologist, not a salesman. 60 MIN Testing Prototype improvement Improve your prototype.
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FINAL REPORT AND PITCH 60 MIN
Fill out your deliverable: Final Solution Report. Describe your group’s progress throughout the Design Thinking process. Final solution report 60 MIN Prepare a pitch for your new solution. 2 minutes – presentation Your solution: why is it a good proposal to improve the Skema Welcome Gift?? Key Features of your solution Differential: why is your solution better? Planned budget
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TIME TO VOTE! Post the winner pitch on Chewchunks
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Thank you! d.School Stanford
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