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Multimedia Presented by Winston Chim

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1 Multimedia Presented by Winston Chim
Chapter 10 Multimedia Presented by Winston Chim

2 Main Contents Multimedia Kits Hypermedia Interactive Media
Virtual Reality Expert Systems

3 Multimedia

4 What is Multimedia Multimedia refers to the sequential or simultaneous use of a variety of media formats in a given presentation or a self-study program

5 Multimedia Systems Traditional Media
Computer as a display device for text, pictures, graphics, sound, and video

6 Goal of Multimedia To immerse the learner in a multisensory experience to promote learning. To facilitate the instructor to meet individual learner’s need. To enhance different learners with different learning styles.

7 Multimedia Kits A collection of teaching/learning materials involving more than one type of medium and organized around a single topic.

8 Advantages Interest: kits arouse interest because they are multisensory Cooperation: kits can be an ideal mechanism for small group project work Logistics: kits can be used in and out of classroom.

9 Limitations Expense Time consuming Replacement

10 Hypermedia

11 Hypermedia Hypermedia refers to computer software that uses elements of text, graphics, video, and audio connected in such a way that users can easily move within the information. It is designed to resemble the way people organize information with concepts and their relationships.

12 The purposes of using Hypermedia
Navigating Linking Creating

13 Advantages of Hypermedia
Engrossing - hold students’ interest Mutisensory - expand the channels to the mind. Individualized Teacher and student creation

14 Limitations of Hypermedia
Getting lost Lack of structure Noninteractive Complex Time consuming

15 Interactive Media

16 Interactive Media Computer-based interactive media creates a multimedia learning environment that capitalizes on the features of both video and computer-assisted instruction. Examples

17 Advantages of Interactive Media
Multiple media Learner participation Individualization Flexibility Simulations

18 Limitations of Interactive Media
Cost Production expense Rigidity

19 Virtual reality

20

21 Example: Magic Book

22 People can read the book together in the real world and also experience the virtual images that appear attached to the real book pages. Finally, readers can fly into the virtual images and experience the story immersively.

23

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25 Expert Systems

26 Expert Systems Refer to software package created by experts in a given field to solve problems

27 Features of Expert Systems
Computer program Human expert level performance Limited application area Knowledge based systems – task specific knowledge is a separate, identifiable part of the program Access to knowledge – allows the user direct access to that knowledge

28 Thank You


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