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Chapter 1. Introduction to Computers and Programming

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1 Chapter 1. Introduction to Computers and Programming

2 1.1 Why Program? Computers can do many different jobs because they are programmable.

3 1.2 Computer Systems: Hardware and Software
All computer systems consist of similar hardware devices and software components. This section provides an overview of standard computer hardware and software organization.

4 Hardware The CPU Main Memory Secondary Storage Input Devices
Output Devices

5 Figure 1.1 Central Processing Input Unit Device Output Device Main
Memory Output Device

6 Arithmetic and Logic Unit
Figure 1.2 Instruction (Input) Arithmetic and Logic Unit Result (Output) Control Unit

7 Software Operating Systems Application Software Single tasking
Multi-tasking Application Software

8 1.3 Programs and Programming Languages
What is a program? A set of instructions a computer follows in order to perform a task. A programming language is a special language used to write computer programs.

9 Program 1-1 // This program calculates the user’s pay.
#include <iostream.h> void main(void) { float hours, rate, pay; cout << “How many hours did you work? ”; cin >> hours; cout << “How much do you get paid per hour? ”; cin >> rate; pay = hours * rate; cout.precision(2); cout.setf(ios::fixed | ios::showpoint); cout << “You have earned $” << pay << endl; }

10 Program Output How many hours did you work? 10
How much do you get paid per hour? 15 You have earned $150.00

11 Programming Languages
Figure 1-4 High level (Close to Human Language) Low level (Machine Language)

12 Table 1-1

13 1.4 What is a Program Made of?
There are certain elements that are common to all programming languages. Key Words Programmer-Defined Symbols Operators Punctuation

14 Language Elements, Table 1-2

15 Lines and Statements cout << “How many hours did you work?”;

16 Variables A storage location in the computer’s memory for holding a piece of information. Symbolic names that represent locations in the computer’s random-access memory.

17 Variable Declarations
Two types of information: numbers and characters Numbers may be integers or floating-point numbers The statement below creates three variables in memory named hours, rate, and pay that each can store a floating point number float hours, rate, pay;

18 1.5 Input, Processing, and Output
cin >> hours; Processing: pay = hours * rate; Output cout<<“You have earned $”<<pay;

19 1.6 The Programming Process
The programming process consists of several steps, which include design, creation, testing and debugging activities.

20 Designing and Creating a Program
1. Clearly define what the program is to do 2. Visualize the program running on the computer. 3. Design a hierarchy chart 4. Check the hierarchy chart for logical errors.

21 5. Write a pseudocode version of the program.
6. Check the pseudocode for errors. 7. Write the actual program on paper. 8. Desk-check the program for errors. 9. Enter the code and compile it. 10. Correct any errors found during compilation. Repeat steps 9 and 10 as many times as necessary.

22 11. Run the program with test data for input.
12. Correct any errors found while running the program. Repeat steps 9 through 12 as many times as necessary.

23 1.7 Procedural and Object-Oriented Programming
Procedural programming and object-oriented programming are two ways of thinking about software development and program design.


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