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Welcome to Introduction to Computer Graphics

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Presentation on theme: "Welcome to Introduction to Computer Graphics"— Presentation transcript:

1 Welcome to Introduction to Computer Graphics
CSE 470 Arizona State University Spring 2017

2 Course Overview Categories of Computer Graphics:
1) Real-time rendering > Topic of this course > Visualizing scientific data, games, or prep for pre-rendered > Interaction! 2) Pre-rendered > Advanced CG courses > Movies, commercials, art, entertainment, games > Ray tracing, radiosity, photon mapping, ….

3 Real-time Rendering Methods
wireframe

4 Real-time Rendering Methods
wireframe with hidden line removal

5 Real-time Rendering Methods
flat shading smooth shading

6 Image credit: John Stone
Pre-rendered Method: Ray Tracing Image credit: John Stone

7 Pre-rendered Method: Radiosity
From Cornell University graphics group

8 Pre-rendered Method: Photon Mapping
From Henrik Wann Jensen’s

9 Course Plan Focus on real-time rendering
Follow the “pipeline” (see CG Overview ppt) Implement main ideas with OpenGL Review “pre-rendered” methods Create cool programs!

10 Reason: more detail and realism
© Pixar On 1995 computer hardware Toy Story average frame took 2 hours to render On 2005 hardware Cars average frame took 15 hours to render despite 300x overall increase in compute power Reason: more detail and realism

11 Changes … More work to do
Finding Nemo and Finding Dory Hank: 2 years to create one scene! Comparison Side-by-side scene Some details

12 Physics engine: simulate the interaction of 10,000+ balloons
Up! Physics engine: simulate the interaction of 10,000+ balloons CG: Get your math on!

13


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