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Welcome to Introduction to Computer Graphics
CSE 470 Arizona State University Spring 2017
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Course Overview Categories of Computer Graphics:
1) Real-time rendering > Topic of this course > Visualizing scientific data, games, or prep for pre-rendered > Interaction! 2) Pre-rendered > Advanced CG courses > Movies, commercials, art, entertainment, games > Ray tracing, radiosity, photon mapping, ….
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Real-time Rendering Methods
wireframe
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Real-time Rendering Methods
wireframe with hidden line removal
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Real-time Rendering Methods
flat shading smooth shading
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Image credit: John Stone
Pre-rendered Method: Ray Tracing Image credit: John Stone
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Pre-rendered Method: Radiosity
From Cornell University graphics group
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Pre-rendered Method: Photon Mapping
From Henrik Wann Jensen’s
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Course Plan Focus on real-time rendering
Follow the “pipeline” (see CG Overview ppt) Implement main ideas with OpenGL Review “pre-rendered” methods Create cool programs!
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Reason: more detail and realism
© Pixar On 1995 computer hardware Toy Story average frame took 2 hours to render On 2005 hardware Cars average frame took 15 hours to render despite 300x overall increase in compute power Reason: more detail and realism
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Changes … More work to do
Finding Nemo and Finding Dory Hank: 2 years to create one scene! Comparison Side-by-side scene Some details
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Physics engine: simulate the interaction of 10,000+ balloons
Up! Physics engine: simulate the interaction of 10,000+ balloons CG: Get your math on!
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