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Figure 1 Training distribution by position.
From: Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy Phys Ther. 2008;88(10): doi: /ptj Phys Ther | American Physical Therapy Association
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Figure 2 Distribution of games for each week.
From: Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy Phys Ther. 2008;88(10): doi: /ptj Phys Ther | American Physical Therapy Association
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Figure 3 Ambulation distance with forearm crutches measured during physical therapy sessions. The single peak of walking 150 ft (45.7 m) achieved 21 weeks prior to training was not replicated or sustained until after intervention with the Wii. I=intervention, CS=close supervision, CG=contact guard assistance, min A=minimal assistance, Pre=prior to training, Post=after training. From: Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy Phys Ther. 2008;88(10): doi: /ptj Phys Ther | American Physical Therapy Association
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