Download presentation
Presentation is loading. Please wait.
Published byNaomi Bradford Modified over 6 years ago
1
Computerized Entertainment and Classification Chapter 2!
October 16, 2015
2
Today’s Agenda: Life Cycle of Entertainment
What makes a game a Video game? Turn in your Platypus Project and Chapter 2 Notes and Vocabulary Words PowerPoint Review Questions worksheet – Turn in before you leave!
3
Today’s Objective: You will learn about: the different gaming genres.
the history of radio, movies, television, art, and theater. computerized entertainment media the different games and toys into appropriate genre and themes. the life cycle of media from experimental to mainstream.
4
What makes a Video Game a Game?
Three main categories of Computer Software Entertainment: Audio/visual effects Video Game Digital Toy
5
Audio/Visual Effect Audio means something you hear.
Visual means something you see. Together, audio/visual effects are any entertainment that you can be seen and heard. Examples: Screen savers Movies Cut scenes Presentations This type of entertainment is simply enjoyed and has no user interface.
6
We have: Experimental Media Mainstream Media Obsolete
7
Experimental New Innovative Few users Not very popular
Just becoming popular The Future of Xbox? Portable Kinect Gaming Technology. Wearable (and portable) technology that could impact games down the road (in some form or the other)……..
8
Mainstream Is the Norm! Many users What we use today
9
Obsolete Was popular Few users Replaced by something better
10
Let’s take a look at our History!
How has technolgy been linked to media experimentation and becoming obsolete? Let’s take a look at our History!
11
Ancient Times Art! Was the NORM...it was popular...it was the Mainstream Media. Examples: Brilliant paintings Sculptures Architecture Songs Frescos
12
Ancient Times Greeks Introduced Theater! It was Experimental Media
Romans not use to Theater. It was consider a fanciful activity Little following Not popular
13
Last Century Experimental Media was the invention of Motion pictures!
Had no sound Short films People dancing Baseball players hitting a ball Children dancing
14
Last Century Another experimental media is the RADIO!
Invented by individuals who wanted to talk to each other over distances. Amateur radio operators built their own devices in their basement. Very Expensive!
15
Radio became Mainstream!
As the cost of the technolgy for a Radio dropped people began to embrace the Radio! People would gather around the family radio to listen to voice drama, rock and roll, Jazz sounds and lyrics, shows, plus much more.
16
The Television! Began to show up in homes in the 1940’s
Shows were black and white Just one or two shows a day Television was in the experimental stage!
17
Television Moving to Mainstream in the 1950’s
Rapidly becoming the preferred media of the day. ½ households in America has a TV set. TV Shows: Flash Gordon Father Knows Best Rin Tin Tin Dragnet Zorro Wonderful World of Disney
18
Current Times – Today! Television is still Mainstream!
Moved from audio/visual entertainment to Interactive Entertainment Media! Video Games!!!
19
Newer Technologies Is the computer! Was Experimental Technology
Few people using it Very expensive Not popular Today Mainstream! You see a computer everywhere Very, Very, Very Popular Takes on many forms.
20
Computer Opens a world of: Movies Games Books Magazines Museum Art
Internet! Plus much more....
21
Question #6 think about it?......You need to Answer:
Technology changes rapidly. Things that were popular just a few years ago are now obsolete and unused. Think about some electronic devices you had when you where a kid that have been replaced by a new technology. What do you think caused each device to become obsolete?
22
What are Video Games? Is an electronic software product that has all of the elements of a game. It is played by combining a computer generated game evironment with a graphic display and a user interface.
23
What exactly is a game? An activity organized by rules.
With an objective, goal, or victory condition. In a game environment that enables play or pretending. Victory! Rules A Game? Game Envirnment
24
Game Play Is what the player experience during the game as a result of the core machanics and structure of the game. Includes: Set of challenges and obstacles The action a player can take to avoid and overcome those challenges or obstacles. Everything the player does and how the game is played.
25
Today’s Video Game Game play can exist in multiple gameplay modes.
Such as: Multiplayer mode Advanced mode Easy mode Quest mode Online play mode Changing characters with different skills
26
Graphic Display This is where the game is shown. It can be a:
Television Computer Monitor Hand-held device (Game-boy and/or cell phone) Can you think of anything else?????
27
Question #9…Think about it?....You need to answer.
Think about a recent trip to a video arcade. Other than a pinball machine, what games did you see that were computer controlled, but not video games? Think about how each game functions and what feature of a video game was lacking? Is each game better as it is or should it be made into a video game? Why?
28
User Interface Is any device used to input information from the player into the computer running the video game. They are: Game controllers (wireless, motion based controllers) Keyboard Mouse
29
Type of Games (Genre and Themes)
Games can be put into different catagories: Examples: Action Board/card/quiz Educational Fighting Music/party Puzzle Role Playing Shooter Simulation Sports Stragtegy Toy Themes are games that have similar characteristics *Genre: is a type or major category of games featuring similar gameplay.
30
Digital Toy Does not meet the criteria of a game. Why?
Electronic toy with few structured rules or no clear victory condition Does not meet the criteria of a game. Why? Does not have a structured set of rules. Has not objective or game play goal. No challenge No purpose for playing No Victory condition No points, no levels No mission objectives
31
Turn in before you leave:
Your questions from Today’s PowerPoint. Chapter 2 Notes & Vocabulary words. Platypus Project. Due today!
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.