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ALL project 2 – Virtual Reality Interactive Story
Richard Lane
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What we will cover Introduction to project Modules covered
Topics covered Group allocation Project Design
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Virtual Reality Interactive story - Restrictions
Design and write a 3D VR interactive story in Unity utilising the Oculus Rift It will only have one character which should be the player character and in the first person view One overarching objective Two branches on the story
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Virtual Reality Interactive story - Restrictions
The whole story will be in one location Will include interactive elements Narration should appear in both text and voice form Each member of the group will be responsible for at least one animated 3D element
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Working effectively Idea formation Project Management – assign roles
Create a flow diagram of story and create a storyboard Submit a list to Ian of who is presenting (3 progress presentations + whole group final presentation) 2 presenters for progress presentations
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OK…but what is an interactive story?
Based on a format devised by Edward Pickard in the 70s and 80s The protagonist is written in the second person The story will start in a linear way and will get to a point where a decision needs to be made to progress The story will branch and have a number of different outcomes
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Modules Module Weighting 106CR (20cr) 50% Coursework 50% ALL
50% ALL 102CR (20cr) 100% ALL 122COM (10cr) 2x 20% Phase tests 60% ALL
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Topics Project Intro & Design Documents 23/01/17
Week Theme Date (week beginning) Summary Project Intro & Design Documents 23/01/17 Students will be introduced to the project and will start to develop ideas. UI and 2D concept art 30/01/17 Students will be introduced to UI creation and concept art. Students will be expected to create an asset list. Programming Concepts and Unity 3D 06/02/17 Students will be start to use classes / dictionary / static and create 3D environments in Unity. Introduction to VR 13/02/17 Staff will cover the basics of VR hardware and software. Project healthcheck 20/02/17 This week each group will discuss their progress teaching staff to ensure they are on track. 3D Modelling and Animation 27/02/17 Modelling and Animation in 3Ds Max and Unity will be explored. Game Playability 06/03/17 Usability elements of the project will be explored. Unity Testing 13/03/17 Technical testing. Open Lab 20/03/17 Students will have lab time to develop their application. Final Presentation 27/03/17 Each group will present their game to the rest of the cohort for the final time. Viva 03/04/17 Students will be interviewed individually to assess their project work.
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Group allocation
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Design As with the previous project you are required to create a High Concept document and Paper prototypes In addition you will be expected to create a Design document that will take the form of an online wiki. In addition to a Project Manager each team will assign a Creative Director.
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Design Document – Source Gamasutra.com
Table 1. The Three Stages Of Documentation. Contents Purpose 1. Concept Paper Genre; target audience; description; most compelling features; market information; cost and time to develop. It defines the concept, scope, worthiness and feasibility; sells the idea to your client, publisher, employer, and venture capitalist. 2. Design Document Description of the body and soul of the entire project, with all the details, and the method by which each element will be implemented. It ensures that what is produced is what you want to produce. 3. Production Documents Time-management charts (Gantt, PERT, and so on); task database; budget spreadsheet; technical specifications; Q/A database. It implements the design document on time and within budget.
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For the next session You should start to work on your design documentation Two members of the team will conduct a short (5mins) presentation on the story that you have developed. This should be considered a sales pitch.
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