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Dimensional Trivia Clark, Savon White, James Simpson, Sabrina

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Presentation on theme: "Dimensional Trivia Clark, Savon White, James Simpson, Sabrina"— Presentation transcript:

1 Dimensional Trivia Clark, Savon White, James Simpson, Sabrina
By: Watson, Isaac Clark, Savon White, James Simpson, Sabrina Carnowell, Jacob

2 This is a review of chapter 4 Vocabulary.
Rules This is a review of chapter 4 Vocabulary.

3 2D Games Games that have characters and backgrounds that only play in length and width.

4 Game Frame A game frame is the entire game world for a specific scene.

5 The part of the game frame that is displayed on the video screen.
Visible play area The part of the game frame that is displayed on the video screen.

6 Scrolling Where the game frame is moved so that the position of the player is always in the visible play area.

7 Sprite character set A collection of 2D assets, such as poses, for a character.

8 Coordinate system Three different axis that include X, Y, and Z coordinates. However in a 2D Game environment Z will always be 0.

9 Parallax Describes how objects in the distance seem to move slower than objects in the foreground.

10 2.5D Games Games that have three dimensional characters but use a two dimensional background graphics.

11 Hybrid Created by combining features from two different items.

12 Full articulation All of a characters body parts are able to move through a range of motions.

13 3D Games Have a three dimensional background with three dimensional characters. This dimension uses (x,y,z) unlike the traditional (x,y).


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