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Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface
Polygonal Modeling - Hammer NURBS Modeling – Glass I, II
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Overview Final Fantasy Movie
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Overview – cont .
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Overview – cont .
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BASIC - Interface Channel/ Menu Bar Attribute Box Status Line Shelf
Workspace Tool Box Layout Shortcut Command Line
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Axis Direction Indicator
Workspace Panel Menu Grid Axis Direction Indicator
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Transformation Manipulators
Move : W Rotate : E Scale : R
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Selection & De-Selection
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Camera Tools Dollying the view
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Camera Tools – cont. Tumbling the view
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Camera Tools – cont . Tracking the view
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Primitive Objects Maya Provides many types of primitive types and shapes
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Primitive Objects – cont .
Used as a start point for various shapes and forms To create primitive objects ‘Create > Polygon Primitives >’, ‘Create > NURBS Primitives >’, or Click ‘shelf’
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Channel Box Editing panel Object’s transformation information
Control the attribute of an object with more accuracy
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Attribute Editor Provides attributes for the objects and materials
More detailed display of all attributes for selected object
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Surface Materials Color, shininess and reflectivity attributes
Controlled by its surface material To assign a new material ‘Lighting/Shading > Assign New Material >’, or Right click & ‘Materials > Assign New Material >’
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Grouping Group Select objects
With L-button, shift-click each object, or With L-button, drag one large bounding box From main menu, select ‘edit > group > ’
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Practice
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Polygonal Modeling Menus used in this practices
Edit polygons > Extrude Face Edit polygons > Split Polygon Tool Edit polygons > Subdivide > Polygons > Smooth
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Hammer (1/4)
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Hammer (2/4)
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Hammer (3/4)
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Hammer (4/4)
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NURBS Modeling NURBS(Non-Uniform Rational B-Spline)
Method of mathematically describing curves and surfaces Characterized by the smooth organic forms
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Revolving & Lofting Used Menu Create > CV Curve Tool
Surfaces > Revolve Window > Outliner Snap to points (Status line) Edit > Duplicate Surfaces > Loft
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Glass I – NURBS & Revolving
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Glass II - NURBS & Lofting
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Assignment #1 – 3D Modeling
Allowed modeling tools MAYA or 3D Studio Max Judged by …
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Assignment Submission
Materials to submit 1 compressed file (.zip or .alz) Filename: studentID.zip ex) zip 3D model file Captured images at each modeling step 6 or more Add its simple explanation of used techniques Due: October 2, 23:59
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