Presentation is loading. Please wait.

Presentation is loading. Please wait.

Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface

Similar presentations


Presentation on theme: "Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface"— Presentation transcript:

1 Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface
Polygonal Modeling - Hammer NURBS Modeling – Glass I, II

2 Overview Final Fantasy Movie

3 Overview – cont .

4 Overview – cont .

5 BASIC - Interface Channel/ Menu Bar Attribute Box Status Line Shelf
Workspace Tool Box Layout Shortcut Command Line

6 Axis Direction Indicator
Workspace Panel Menu Grid Axis Direction Indicator

7 Transformation Manipulators
Move : W Rotate : E Scale : R

8 Selection & De-Selection

9 Camera Tools Dollying the view

10 Camera Tools – cont. Tumbling the view

11 Camera Tools – cont . Tracking the view

12 Primitive Objects Maya Provides many types of primitive types and shapes

13 Primitive Objects – cont .
Used as a start point for various shapes and forms To create primitive objects ‘Create > Polygon Primitives >’, ‘Create > NURBS Primitives >’, or Click ‘shelf’

14 Channel Box Editing panel Object’s transformation information
Control the attribute of an object with more accuracy

15 Attribute Editor Provides attributes for the objects and materials
More detailed display of all attributes for selected object

16 Surface Materials Color, shininess and reflectivity attributes
Controlled by its surface material To assign a new material ‘Lighting/Shading > Assign New Material >’, or Right click & ‘Materials > Assign New Material >’

17 Grouping Group Select objects
With L-button, shift-click each object, or With L-button, drag one large bounding box From main menu, select ‘edit > group > ’

18 Practice

19 Polygonal Modeling Menus used in this practices
Edit polygons > Extrude Face Edit polygons > Split Polygon Tool Edit polygons > Subdivide > Polygons > Smooth

20 Hammer (1/4)

21 Hammer (2/4)

22 Hammer (3/4)

23 Hammer (4/4)

24 NURBS Modeling NURBS(Non-Uniform Rational B-Spline)
Method of mathematically describing curves and surfaces Characterized by the smooth organic forms

25 Revolving & Lofting Used Menu Create > CV Curve Tool
Surfaces > Revolve Window > Outliner Snap to points (Status line) Edit > Duplicate Surfaces > Loft

26 Glass I – NURBS & Revolving

27 Glass II - NURBS & Lofting

28 Assignment #1 – 3D Modeling
Allowed modeling tools MAYA or 3D Studio Max Judged by …

29 Assignment Submission
Materials to submit 1 compressed file (.zip or .alz) Filename: studentID.zip ex) zip 3D model file Captured images at each modeling step 6 or more Add its simple explanation of used techniques Due: October 2, 23:59


Download ppt "Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface"

Similar presentations


Ads by Google