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Three Tips for Downloads
Nick Fortugno Co-Founder/CCO
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#1 – You have one hour…
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#1 – You have one hour… The most important element is the try-before-you-buy model.
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#1 – You have one hour… The most important element is the try-before-you-buy model. Players play the game for an hour for free. Then you have to get them to buy it.
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#1 – You have one hour… The most important element is the try-before-you-buy model. Players play the game for an hour for free. Then you have to get them to buy it. Not easy – conversion rates hover less than 5% even on hit games.
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Something in every level
#1 – You have one hour… Diner Dash Something in every level
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All the content in the 1st hour
#1 – You have one hour… Arcadia All the content in the 1st hour
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#2 – Your Mother is Your Friend
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#2 – Your Mother is Your Friend
Downloadable games are primarily purchased by middle-aged women.
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#2 – Your Mother is Your Friend
Downloadable games are primarily purchased by middle-aged women. Other people play them (e.g. families), but middle-age women buy them.
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#2 – Your Mother is Your Friend
Downloadable games are primarily purchased by middle-aged women. Other people play them (e.g. families), but middle-age women buy them. Content needs to reflect the concerns and interests of that audience.
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#2 – Your Mother is Your Friend
Carrie the Caregiver Family-Friendly Narrative
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#2 – Your Mother is Your Friend
Heavy Weapon Too Gamer (for downloads anyway)
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#3 – Small Pond, Lots of Fish
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#3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded.
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#3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots
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#3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots)
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#3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning
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#3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning (and lots and lots).
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#3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning (and lots and lots). Distinguish yourself with some innovation.
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#3 – Small Pond, Lots of Fish
Build-a-Lot Original Play for Casual Space
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#3 – Small Pond, Lots of Fish
You Know Who You Are!
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Nick Fortugno Co-Founder / CCO
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