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Three Tips for Downloads

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Presentation on theme: "Three Tips for Downloads"— Presentation transcript:

1 Three Tips for Downloads
Nick Fortugno Co-Founder/CCO

2 #1 – You have one hour…

3 #1 – You have one hour… The most important element is the try-before-you-buy model.

4 #1 – You have one hour… The most important element is the try-before-you-buy model. Players play the game for an hour for free. Then you have to get them to buy it.

5 #1 – You have one hour… The most important element is the try-before-you-buy model. Players play the game for an hour for free. Then you have to get them to buy it. Not easy – conversion rates hover less than 5% even on hit games.

6 Something in every level
#1 – You have one hour… Diner Dash Something in every level

7 All the content in the 1st hour
#1 – You have one hour… Arcadia All the content in the 1st hour

8 #2 – Your Mother is Your Friend

9 #2 – Your Mother is Your Friend
Downloadable games are primarily purchased by middle-aged women.

10 #2 – Your Mother is Your Friend
Downloadable games are primarily purchased by middle-aged women. Other people play them (e.g. families), but middle-age women buy them.

11 #2 – Your Mother is Your Friend
Downloadable games are primarily purchased by middle-aged women. Other people play them (e.g. families), but middle-age women buy them. Content needs to reflect the concerns and interests of that audience.

12 #2 – Your Mother is Your Friend
Carrie the Caregiver Family-Friendly Narrative

13 #2 – Your Mother is Your Friend
Heavy Weapon Too Gamer (for downloads anyway)

14 #3 – Small Pond, Lots of Fish

15 #3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded.

16 #3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots

17 #3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots)

18 #3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning

19 #3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning (and lots and lots).

20 #3 – Small Pond, Lots of Fish
Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning (and lots and lots). Distinguish yourself with some innovation.

21 #3 – Small Pond, Lots of Fish
Build-a-Lot Original Play for Casual Space

22 #3 – Small Pond, Lots of Fish
You Know Who You Are!

23 Nick Fortugno Co-Founder / CCO


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