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Bennett’s Biggest Fans
November 8, 2017 EF 152 Fall, 2017 TC216-4 Christian Haynes, Hudson Doerr, Sidney Ellertson, Curtis Schunk
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A fun “holey” game involving precision and skill
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Customer Requirements
Customer requirements/product selection and your target audience, how/why you chose your product, etc. We wanted to work with Taylor Peters, a sophomore at University of Tennessee because of his love for racquet sports (racquetball, tennis ping- pong etc.). We felt that his experience with hitting spheres with precision, accuracy and a paddle would be great in critiquing our product.
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Conceptual Design What your initial design was, how you chose it, iterations, etc. Details about your actual design, i.e. before you started building the prototype Began with a side discussion on games of ping pong. Discussed how to add a fun twist to the game. Listed paddle designs that would add a level of complexity. Narrowed down ideas by difficulty and structural integrity of the paddle.
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Prototypes Started with a large surface area removed
Moved to a cross shaped design Followed by a fabric covered hole Finally settled on a horizontal bar
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Actual Design Final design focused on two large holes.
Balance between fair gameplay and chance to go through the paddle. Structurally still very strong and sound.
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Gameplay Prototypes Early models had the player hitting physical 3D objects Blocks / shapes of wood Hoops / rings It wasn't very portable and the smaller pieces were too hard to hit. When hit, the ping-pong ball would bounce unpredictably back Finalized design is shown in bottom right, thin circle targets that can be placed anywhere and carried easily due to small size and lightweight.
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Holey Shoot Rules and Gameplay
Before starting, setup the target field for your opponent. Players volley the ball back and forth indefinitely. Once a player is ready to hit the target’s on the opposite players field, he/she must yell “Shoot!” and strike the ball on a target. If the player misses a target and hits the table, then they pick the ball up again and let the other player server when he/she wants. First to 11 points wins. Rules: Unlike Ping-Pong, the ball can bounce more than once per side. If a player shoots and misses the table / goes through paddle, the other player gains a point. If the player hits a target, they gain the respective targets value in points. When the player yells “Shoot!”, the opposite player is NOT allowed to interfere. If a target moves due to collision with the ball, leave it on be, unless it falls off then place anywhere you like.
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Marketing Video
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Customer Feedback
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Cost and Time Estimates
Prototyping costs, design time (man-hours), material cost for 1000 units, retail price for one unit Prototype Cost - $16 2 regular ping pong paddle for $8 6 pack of ping pong balls for $5 Laminated targets for $3 Design Time - 10 hours designing / prototyping. 30 minutes per paddle (final design) Cost of 1000 Units - $16,000 Retail Price - $25
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Brief Summary/Conclusions
Our game is first class Fun for the whole family Easy to play Transportable Never been done before Competitive Focus on FUN
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