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Published byBeryl Gardner Modified over 6 years ago
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Streaming Part 2 Nicholas Alt, Mitchell Arthur, Sean Burke, Jason Flanders, Junfei Huang
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Overview How are developers using live streaming
How are games being made for live streaming How are devs. taking advantage of live streaming The future of live streaming in games Xbox SmartGlass PlayStation Vita NVIDIA Shield
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Review of Part 1 Evolution of recorded online game content
Live Content Twitch.tv Billions of hours watched Console and PC games of all genres Viewers Personal - Thousands of concurrent viewers Tournaments, Conferences, and other professional - Millions Both competitive, casual, and developer broadcasters a.k.a streamers Streamers can make a living off add revenue
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Developing : Barriers to Entry
Capturing and Streaming Hardware intensive Capture and encoding and is CPU intensive Discrete capture cards can reduce CPU load Expensive Needed for console streaming OBS and Xsplit are all in one solutions Other options are FMLE + Virtual Audio Cables + Capture...
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Developing : Barriers to Entry
Bandwidth Low Quality < 1Mbps (upload) Not enjoyable for viewer High Quality > 5Mbps (upload) 1080p, 60 fps Latency Issues Nothing game developers can do
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Developing : Barriers to Entry
Hosting Content Hosting live content was expensive ESL and MLG Twtich.tv provides free hosting Supported by ad revenue Monopoly on the market Own3d.tv shutdown Youtube live and Azubu.tv not viable options
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Developing: Clients In game streaming clients
Twitch provided SDK (2012) “Our goal is to make broadcasting games as easy as possible...” - Kevin Lin, Twitch COO DOTA 2 , Planetside 2 Players do not have to purchase licensing Easier to set up but fewer options
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Planetside 2 Stream Client
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Developing: Console Support
Console Apps Xbox 360 Twitch App for Xbox Live (2013) Viewing only Next Gen Xbox One and PS 4 Twitch apps Viewing and broadcasting PS4 UStream App
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Developing: Console Support
Xbox 360 App
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Developing: Console Support
Advantages : No AdBlock No capture card needed Devs. do not have to build game specific clients Easier to configure Disadvantages : Less interaction Harder to use chat Twitch.tv only (Xbox) Lack of peripherals Fewer settings* Quality and performance issues* *Assumptions based on what information has been released
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Devs. Using Live Streaming
Developer Streams Promotion PS4 Announcement Blizzcon, live this weekend! Xbox Arcade Indy dev streams Interact with customers Dev personal streams Devs. appear on popular live talk show streams Devs. talk in popular twitch chats
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Guild Wars 2 Dev. Streams ArenaNet Official Streams
Bi-weekly patch preview “Interactive Patch Notes” Quick feedback for future patches Appearance on talk shows Talk with popular players and players in chat Get feedback and discuss future patches Official ANet streams only, no personal streams
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Riot Employee Live Streams
Riot Games, makers of League of Legends Many popular employees have personal streams Talk with viewers about upcoming changes and game balance Play custom games with viewers Informal approach compared to ArenaNet
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Xbox SmartGlass Software (included in Xbox update) Smart phones
Windows 8 iOS Tablets
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Immerse The Player Added content Interactions Information
Non-direct co-operative play
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Entertainment Xbox SmartGlass is more of an entertainment system facilitator
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PlayStation Vita Replacement for PSP Games Video Music Streaming
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NVIDIA Shield Android OS Very Powerful Games Video Music
Tegra 4 Processor Tegra 4: Quad Core ARM Processor (+1 energy saving core) 72 GPUs
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Its a Revolution First of its kind Processing done on PC
Play “any” PC game on the go In beta Streaming done through steam 50 Games Supported, notable ones: Dishonored, Skyrim, Batman Arkham Origins and Borderlands 2 (2:35)2
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Requirements PC with GTX 650+
G-wireless router (Dual band N router is recommended) Latest software and drivers GTX 650 ~ $120 G-router ~ $50 (N-router ~ $100) Shield = $300
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Other Features TwitchTV Tegra Zone Steam Google Play Hulu Plus
Connected to other android devices
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The Future Big Debate NVIDIA will trigger ‘cloud gaming’
NVIDIA was a one time model that will fail in the future
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Cloud Gaming "A model where someone is playing a AAA blockbuster game where there could be latency issues -- and by the way, while they're playing, they're running up the meter on their broadband, adding huge, incremental costs on top of their standard broadband bill -- is not an infrastructure or model that scales on a consistent global level", David Dennis, senior group manager for Xbox
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Local Processing: The Future
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Questions?
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References
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