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Video Self-Modeling Interventions for Children and Adolescents with Disabilities
Wendi L. Johnson, PhD, LP, LSSP, NCSP Assistant Professor, Department of Psychology and Philosophy
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Outline of Presentation
Overview of Video Self-Modeling (VSM) Theoretical Basis for VSM Research foundation for VSM Integration and Application of VSM Current research project Examples of VSM
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Video Self-Modeling Self-modeling vs. Video Modeling vs. Video Self-modeling Definition of Video Self-Modeling (VSM) “A specific application of video modeling that allows the individual to imitate targeted behaviors by viewing her or himself successfully performing the behavior” (Dowrick, 1999)
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Theoretical Basis for VSM
Social Learning Theory (Bandura,1977, 1997) Learning and imitating through observation Self-efficacy – develop through viewing themselves as being successful Possible decrease in anxiety vs. in vivo role plays Attention and motivation are moderating variables For example, students with autism often exhibit over-selective attention or attend to irrelevant details With VSM this can be removed through editing = better to focus on essential aspects of targeted behaviors and not extraneous details - Children more likely to attend to a model they perceive as competent and who is similar to themselves in some way - self-efficacy – people’s beliefs about their capabilities to produce designated levels of performance over events that affect their lives” Bandura 1994
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Types of VSM Positive self-review Video feed forward
Student viewing behaviors currently in repertoire For low frequency, already mastered behaviors Accomplished by watching one’s own best performance Video feed forward Individual possesses a component of the social skill, “hidden” supports are utilized and then edited out Children view themselves as they might be behaving at a future time
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Another VSM Technique to Consider
Filming the VSM in first person perspective Can be utilized either with positive self review or feed forward methods. Filmed from a “Point of View” perspective where the video is recorded as if the student is watching their behavior from their own eyes. Can be effective for some children to see the video filmed from their perspective.
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VSM Point of View Example
Video example here
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How does VSM work? Strengths based educational programming
Positive outcomes often occur along with decreases in inappropriate behaviors Can target specific skills which are pivotal in development Outcomes are typically maintained and produce generalization across settings Videos are portable, collaboration between parents and school staff is easily facilitated
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Utility of VSM VSM has a strong research base with children with autism focusing on teaching language, functional skills, social skills, and adaptive behaviors Students with ASD are often visually- based learners Can be used with behaviors that have been resistant to other interventions Provides motivation – videos of self are often highly desired
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Application and Research Basis for VSM
Language development (Buggey, 1995, Haarman & Greelis, 1982; Wert & Neisworth, 2003) Reading fluency (Decker 2001; Greenberg, Buggey, & Bond, 2003; Hitchcock, Prater, & Dowrick, 2004) Daily Living Skills (Miklich, Chida, & Danker-Brown, 1977) Depression (Kahn, Kehle, Jensen, & Clark, 1990) Self-efficacy (Schunk & Hansen, 1989) Disruptive and Non-compliant Behaviors (Buggey, 2005; McCurdy & Shapiro, 1988; Hosford & Brown, 1976; Creer & Miklich, 1970)
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Application and Research Basis for VSM
Mathematics (Schunk & Hanson, 1989) Stuttering (Bray & Kehle, 1996) Social Engagement (Bellini, Akullian, & Hopf, 2007; Buggey, Toombs, Gerdener, & Cervetti, 1999; Hepting & Goldstein, 1992; Pigott & Gonzales, 1987) Motor Skills (Dowrick, 1983; Dowrick & Dove, 1980) Selective Mutism (Kehle, Madaus, Baratta, & Bray, 1998) Attention Difficulties (Davis, 2004; Hartley, Bray, & Kehle, 1998)
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Steps to addressing a social behavior using VSM
1. Identify the behavior or skill to target 2. Do a task analysis, Functional Behavioral Assessment 3. Identify the replacement behaviors 4. Figuring out how to get it on video Role plays Imitation
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Addressing social deficits with VSM
Different formats for filming Make a story board or provide visual cues Unscripted or naturalistic Movie set-up with a director, a star and a co-star Practice various role plays prior to filming Utilizing clips for a social story
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Storyboard example
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How to utilize VSM Steps of video editing
Film various segments (tripod seems to work better for editing purposes) Download clips to computer Watch each clip and note times of best examples of target behavior Splice together chosen clips into “movie” Add title page, credits (“stars and co-stars”), and music if you’d like If words are added, possibly use Windows Movie Maker
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Before Editing Video example Note the background noise and prompting.
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After Editing Video example here
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VSM “Do’s” Get informed consent Make the filming process fun
Depict positive behaviors Select behaviors that are developmentally appropriate Keep the video under 5 minutes Ensure confidentiality if the video will be used by schools or agencies Connect VSM to an educational goal if utilized in school setting Get informed consent Make the filming process fun Include the child in on the planning when possible Learn new technology skills Allow the child to view the video daily and when requested if possible Allow the child to watch the video without adult comment if the video includes a clear written or verbal statement about the featured behavior
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Overview of VSM Study The primary purpose of the study is to examine the efficacy and utility of VSM interventions with children and adolescents with various disabilities by targeting behavioral, social, or functional/adaptive skill deficits. A secondary goal is to determine the usefulness of this intervention to parents and teachers and the social validity of using VSM in the schools. With most teachers feeling overwhelmed by trying to balance expectations related to state testing, teaching, federal guidelines, and paperwork, it is crucial to find interventions that are not only cost-effective but also user-friendly. If an intervention is too time-consuming or effortful, then it will likely not be utilized in the classroom.
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Overview of VSM Study A multiple-baseline across persons design was utilized with pre-testing and post-testing to determine if there is an increase in the desired behavior across settings. The participants were currently enrolled elementary, middle, and high school students from general and special educational classes in a suburban school district north of Dallas, TX. The dependent variable was the increased frequency or quality of behavioral, social, or functional goal designed for each individual. Each participant was a part of a small group with baseline data collected on each individual. Once consent was obtained from the parent or adult student, the research began with three distinct phases – the baseline assessment phase, the VSM intervention phase, and the post-intervention assessment phase Grades PK-12, 4,087 students , 5 schools
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VSM Study Phases Baseline Phase – consisted of parent, teacher, and student interview, two classroom observations, and completion of parent and teacher standardized measures. Intervention Phase Group session #1 - focus on building rapport between the facilitator/s and the participants, discussion of confidentiality, session activities, and positive reinforcement. Group session #2 - engage participants in role plays (e.g., acting out scripted scenarios of positive behavior) and activities to practice the desired behavior. Group sessions #3 and #4 - focus on obtaining the desired behavior on video through peer modeling, role plays, or scaffolding supports (i.e., leader prompting what to say or modeling how to act out the behavior).
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VSM Study Phases Intervention Phase (continued)
Group session #5 - allows each participant to watch their movie 10 consecutive school days and gain reinforcement for watching it on non-session days. Group session #6- conclude the sequence by discussing the positive behavior and how to generalize that behavior to new settings. Post-Intervention Phase Parents and teachers will be provided with the results in the form of graphs charting the frequency of the targeted behavior before and after the VSM intervention. Parents will also be provided the VSM movie of their child if desired. The post-intervention phase should be completed over approximately a 3 week period.
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Initial Pilot Study VSM Groups
Five subgroups based on eligibility and age ADHD/ED subgroup – elementary age Autism Groups – 2 concurrent groups, one younger elementary and one older elementary Intellectual Disability subgroups High School Middle School
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VSM Example : Bryan SPED Eligibility of Emotional Disturbance
Behavioral Target: reacting in anger when things did not go his way Video needed to be bright and attention-grabbing
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Video example here This video is attention-grabbing with color and sound-effects. Prior to the intervention, this student had difficulty coping when things did not go his way, as negative comments directed toward himself and others were observed. His video focuses on game-playing, as this was an activity in which he exhibited these behaviors frequently.
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Current Study Similar model to pilot study however, the application varied depending on the population Preschool Population – integration of music to aid in the learning of the target skill Emotional Disturbance – focus on changes between elementary, middle and high school populations, as well as the impact of self-esteem ADHD – focus on executive functioning skills, with additional neuropsychology testing pre/post and a control group to compare outcomes Autism – similar method to the pilot study
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Example of Preschool VSM with the Integration of Music Therapy
Video example here
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Parent Feedback “He used to ask me to do everything - get a drink of water, help him with getting ready for bed. Since watching, he has done these type of things on his own.” “We recently went to Six Flags with some cousins we see once a month. He is usually shy and does not converse with them. This time he was talking and answering questions, and he actually asked a couple on his own.” “He has been expressing when he is frustrated by saying ‘I’m frustrated’ instead of acting out. He seems to have gotten better at recognizing AND expressing emotions.” “He took away more than we’ll know. This is something we definitely want to continue in the future.”
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References Bandura, A. (1977). Social learning theory. Oxford England: Prentice-Hall. Bandura, A. (1994). Regulative function of perceived self-efficacy. Personnel selection and classification (pp ). Hillsdale, NJ England: Lawrence Erlbaum Associates, Inc. Bandura, A. (1997). Self-efficacy: The exercise of control. New York, NY US: W H Freeman/Times Books/ Henry Holt & Co. Bellini, S. (2006). Building Social Relationships. Shawnee Mission, KS: Autism Asperger Publishing Company. Bellini, S., & Akullian, J. (2007). A meta-analysis of video modeling and video self-modeling interventions for children and adolescents with autism spectrum disorders. Exceptional Children, 73, Buggey, T. (2007). A picture is worth…:Video self-modeling applications at school and home. Journal of Positive Behavior Interventions, 9 (2), Buggey, T. (2009). Seeing is Believing. Bethseda, MD: Woodbine House. Gresham, F. M. & Elliot, S. N. (1984). Assessment and classification of children’s social skills: A review of methods and issues. School Psychology Review, 13, Hitchcock, C., Dowrick, P., & Prater, M. (2003). Video self-modeling intervention in school-based settings: A review. Remedial and Special Education, 24, doi: /
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