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Animal Tracking Know what animals are native to your region.
Know what animals are true hibernators. Understand that animals walk different and be able to identify their different strides. Factor in the size of the track. Be aware of what habits animals live in. And of course use their footprints.
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Why do it? Tells us where the animal is Tells us what it does best
How tall the animal is What were they doing Webbed foot of beaver tells us it lives in the water even if we never laid eyes on it Large front claws of badger tells us it lives in dry soil and must dig for shelter Tall: if steps close together animal has short legs What are they doing: well fed deer that stop to take Jackpine when some tell us they never touch it unless starving or the deer that ran at top speed because chased by dogs or stopped over first hill Hunters use tracks to catch their prey
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Vocab Print-impression made by one foot Track-series of prints
Line of Travel: heel to heel (direction) A gait is the pattern in which an animal walks. Ground birds leave a walking gait. One of the most dangerous and difficult animals to track is the mountain lion. [puma family, cougar, leopard.] The heavier the animal, the deeper the track.
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More Vocab Stride – heel of one foot to heel of the same foot
Straddle – distance between the right and left feet (trail width) Be careful or where you are getting the definition of stride because some sources say it is the distance between one print and the next (not the same foot).
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Print Vocab Length of Track Width of track
Pitch – degree at which the foot angles out from line of travel At the widest point of the track, draw a line bisecting the track along its long axis. The distance from where the line exits the front of the foot to the heel line is the overall pitch.
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Track Anatomy
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Direct Register Placing of one impression right on top of another
Why do this? SILIENCE! Animals that find their prey by stalking aable to see where to place their front feet and not break twigs aka make noise then by placing their hind feet in the same spot they can move siliently Example: cat and fox
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Indirect Register Indirect Register: front foot is picked up and the rear foot on that side drifts slightly behind and to the right or left of front track
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Continuum of Speed Walk Run Stalk Bound Trot Canter/Lope Gallop
Stalk: (Hunting) to follow or approach (game, prey, etc) stealthily and quietly Lope: run or move with a long bounding stride. Some people use the terms "lope" and "canter" interchangeably, but they're technically not the same in terms of technique. The lope is more associated with Western riding, whereas people associate the canter with English riding. Some people also describe a lope as an informal, three-beat gait, while a canter is a more formal three-beat gait that is better suited for shows and competitions. A canter features a fair amount of control and is between a gallop and trot in speed. The lope can be at the same speed as a canter but is often slower. Bound: walk or run with leaping strides. Trot: (with reference to a horse or other quadruped) proceed or cause to proceed at a pace faster than a walk, lifting each diagonal pair of legs alternately. The gait of a horse or other four-footed animal, between a walk and a canter in speed, in which diagonal pairs of legs move forward together. Canter: . A smooth three-beat gait of a horse that is slower than a gallop but faster than a trot, in which the feet touch the ground in the three-beat sequence of near hind foot, off hind foot and near front foot, off front foot. Gallop: Gallop is an asymmetrical gait used at high speeds by quadrupedal organisms such as the gait seen in the horse.; A gait of a horse, faster than a canter, in which all four feet are off the ground at the same time during each stride. Difference between trot and canter(almost all the way to the end for the canter): Use this one: 1:13 to canter; 2:00 gallop
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Pattern Classification
Diagonal walker Pacer Bounder Hopper/Gallo per Diagonal walkers move the feet on the opposite sides of their bodies at the same time; as right front foot moves forward, left rear foot moves forward; as left front foot moves forward, right rear foot moves forward. Instead of moving opposite sides of the body at the same time, pacers move both feet on one side of the body at the same time. Bounders walk by reaching forward with the front feet and bringing the back feet up just behind them. Gallopers push off with their back feet, hit with their front feet, then bring their back feet forward of the front. Tree dwelling gallopers, such as the gray squirrel, leave front footprints that are side by side. Ground-dwelling gallopers, such as rabbits, leave their front footprints on a diagonal; that is, one foot is more forward than the other when the prints are made.
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Diagonal Walker Animal moves opposite side of body at the same time
Cats, dogs, hoofed animals Examples of different diagonal gaits are slow walker, pacer, and stalker. 6) Variations on Pattern Classifications - 5% of the time. All animals can change their gait. In particular, Diagonal Walkers and Pacers will change their pattern as their speed increases. Deer, Canids and Felines Stalk Slow Walk Pace when bored, annoyed, aggravated Walk Rarely hold a bound except in soft or rocky terrain - prefer to gallop; on clear terrain hold a bound on for a few patterns before going into a gallop - prefer to trot or lope – A female deer’s toes gradually spread apart as they get older. Dogs have four toes and their tracks stand out well. House dogs have tracks that are different than wild dogs. In the south, the most prominent tracks are the white tailed deer. Mountain Lion tracks rarely show the claw. Deer make the perfect choice for beginning trackers. It is possible to bait animals for tracks. Dog’s inner toes are the largest. Female deer’s tracks look like traditional hearts.
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Sex Determination for Diagonal Walkers Only
Doe: rear feet in wider stance Buck: front feet in wider stance Works only for adult animals If rear foot in a wider stance, it is a doe (wider pelvis) narrow shoulder girdle, wide pelvic girdle for birthing If front foot is in a wider stance, it is a buck (wider shoulder) In order to tell the sex of the animal you must compare the animal to itself. Find the front track on one side. Then look for the rear track on that side. If the rear track is to the inside of the front track = male, a rear track to the outside = female. This system works only for adult animals. Immature animals have not finished bone development and may have rear track falling exactly behind front track.
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Pacer Animal moves the same side of the body at the same time
Porcupines, raccoons, opossums, skunks, bears, badgers Move the same side of the body at the same time Wide, rotund bodies Can go from stalk to gallop Badgers, Skunk, Porcupine, Raccoon, Opossum, and Bear
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Bounder Animal moves front feet land together, then the rear feet behind Mustelidaes (weasels) except skunk and badgers Mustilids (Weasel) except skunk and badger The Mustelidae (from Latin mustela, weasel) are a family of carnivorous mammals, including the otters, badgers, weasels, martens, ferrets, minks and wolverines. Mustelids are diverse and the largest family in the order Carnivora. For a shear burst of speed will gallop - seen just before a kill Will diagonal walk when approaching hunting territory e.g. slowing down to be more quiet Will stalk when hunting game Will pace when aggravated, bored or agitated, threatening, seen just before going out on hunt
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Hopper/Gallop The animal’s front feet land first, rear feet come on outside of front feet and land ahead Rodents & Rabbits Rodentia - gophers, mice, rats, squirrels, porcupines, beavers, chipmunks. Rabbits, Hares and Rodents except porcupine and ground hog Prefer to gallop but will bound in soft terrain i.e. snow, mud or rocky terrain Will diagonal walk if it needs to cover a shorter distance than a hop would cover, e.g. rabbit moves 2" over to feed Rabbit’s rear tracks will be 2 times larger than its front ones. Will stalk when moving away from danger Will pace when aggravated, threatening or bored
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Animals Strides
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Aging Tracks Weather Gravity Interference from other tracks
Type of Substrate or Soil EXPERIENCE will be the best help in Iding Tracks change This is due to the snow packing. Additional snow falls. Interference from another animals tracks. Wind and other weather affects. This can make it vary difficult to properly identify which animal made the track. Tracks in the snow are not very reliable.
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Black Bear Tracks Pacer Front 5 in. L X 5 in. W Front 7 in L X 5 in. W
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Bobcat Diagonal Walker Notice you don’t see any claws.
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Coyote Diagonal Walker Claws are present Front 2 in L Hind 2 in L
Almost all tracks of dogs look alike. Fox tracks are in the dog track family. Dogs run so most tracks will be found in a gait pattern. Dogs shed a lot so hair will be found. House dogs will have somewhat the same tracks as wild dogs. Look for dog scat to indicate that tracks are in the area. Be careful when tracking them, they are vicious. Look for all tracking signs. Front 2 in L Hind 2 in L
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Raccoon Pacer Most raccoons live in trees.
They are nocturnal, so already have a tracking method in mind. They will be hanging around water. Track around the water for raccoons. Look for little hands on the ground. Raccoons scat will look like no other animals scat, it will look lumpy and dry. They will most likely leave hair on trees. Raccoons are vicious so be careful.
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Gray Squirrel Hoppers
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Wild Turkey Diagonal walker
Strides can be 8 to 14”depending on their speed Size: 3.5 to 4.5 inches long 3.75 to 4.25 inches wide
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Beaver Pacer
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Opossum Pacer
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Turtles
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Beetles The little guys make tracks too!
Bear tracks will resemble human tracks.
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Wildlife Needs Food Water Shelter (Cover) Space
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Indicator Species The presence of these animals is an indicator of the “value” of the habitat One present = good habitat All present = excellent habitat
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Large Scale Sign Landscape Tracking: reading the landscape to locate animals: 1. Habitat 2. Travel routes 3. Sleeping area 4. Feeding area Islands” where animals can be found Find best “islands” for herbivores and you will find carnivores. Areas between islands tend to be scarce of animals except pass through Large scale is essentially IDing habitat Tracks can be found near water sources and near water sources. Tracks are used by hunters to stalk their game. Animals pace when annoyed, stalking, or bored.
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Types of Habitat Deep Forest Fields Transition areas
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Deep Forest Little undergrowth and poor cover Vegetation not varied
Raccoons, birds, rabbits Deep forest is a poor habitat for animals, therefore, you will not find many tracks.
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Fields Very poor habitat Little to no cover except at side of fields
Middle field is open territory for hawks and owls
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Transition Areas (edges)
Zone of intersection between two habitats Excellent habitat Wide variety of cover and vegetation
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Travel Routes Game Trail Runs Escape route
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Game Trail Trough: no vegetation or battered vegetation
Species nonspecific Frequently used, rarely changed Animals know them intimately Trails - super highways
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Runs Less frequently used, subject to change
Some definite wearing into the landscape Connect watering, bedding, feeding areas to a trail Species specific Good for trapping
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Escape Route Push Down: used only once, crashing through the brush from a trail Established Escape Routes: pushdown used repetitively, often leads to a hide A pushdown is generally used once as an escape route as an animal leaves a trail or a run to escape. An established escape route is pushdown used repetitively and usually leads to a hide.
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Animal Sleeping Areas Bed: consistent sleeping place
Transit Bed: established bed used every so often A lay is used once or twice. A transit bed is used every so often. A bed is any consistent sleeping place. An open ground sleeper curls up in the brush.
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Sleeping Areas cont. Lay: used only once or twice, broken down and crushed vegetation Den: used only to bear and raise young Dens are only used to bear young and sleep.
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Feeding Areas Varied Run Feeding Area: eat off trail
Single Plant Feeding Area: run ends at a single plant or group of plants A single plant feeding area is characterized by a trail terminating a single kind of plant or group of plants.
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Feeding Area cont. Eat-through: animal eats through a patch of vegetation and comes out other side Patched: irregular nibblings along edge of trail or run A eat through is where an animal has literally eaten through a patch of vegetation and come out the other side.
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Medium Scale Signs Rub Hair and feather loss Gnaws and chews
Ground debris Scat
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Rub: polished areas Unintentional: rubbing up against an object that protrudes onto the trail Intentional: specific area where an animal is rubbing itself Animals rub up against trees and so the hair left can help you track the animals. (Bucks, boy deer, rub their horns on trees and leave horns.)
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Hair and feather loss Present at rub or snag Loss during molting
May indicate a kill site Snag = standing dead or dying tree
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Gnaws and chews Tell animal by size of teeth where a plant has been bitten off 45 degree clean cut: animal with incisors Serrated Edge: pull plant up against pallet and sickle it off by pulling neck
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Gnaws and chews cont. Masticated: teeth marks with saliva (predator chew to get minerals) Scratchings: digging
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Ground Debris Debris that is scratched, pinched, dented, abraded unnaturally, holes, stone rolls, broken twigs
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Scat Determine species by size and shape Determine diet of species
Animals leave scat in “safe” places, often near lays
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Small Scale Signs Compressions: dust particles and grit on surface is either pressed into the surface or removed when animals walk over it Sideheading: technique of keeping the track between you and the light source Sideheading: Keep the track between you and the light source. Get you head down along the ground. Scan the ground with your bottom eye (bottom eye reads to 1 ft. top eye reads to 3 ft.). The compressions will appear as a shiny spot or a dull spot on the surface (depending on whether the grit is shiny or dull). When more dust settles it will add a layer to everything but the pock still is visible
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Ghost Scale Sign Dullings: morning dew is wiped away by animal
Shinings: during day, animals press down shiny side of grass Leaf Depressions: leaves are compressed as animal walks Dulling=, plant dull – not shiny
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